MUBIC

MUBIC

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.20
coolness: 0.66
fun: 3.00
graphics: 3.58
humor: 2.00
innovation: 3.25
mood: 3.53
overall: 3.57
theme: 4.10
MUBIC is a minimalist musical experience with a cube. Turn up the volume and enjoy =]

The game was made in Unity 4 Pro and features a cube, ~350 lines of code, and a bunch of FM8 synths. I worked on it for a total of about 14 hours.

The game is played entirely with a mouse, using only the primary button (left click by default). You can click or you can drag - that's it. There are no other instructions*; figuring out how to play it is part of the fun (hopefully).

It's an infinite game, though I doubt many will make it up to the tenth round - certainly not much further than that. I'd love to see screenshots if anyone can prove me wrong! [my own record is ten - try and beat me!]

Have fun =]

*UPDATE:

I'm adding instructions for those who just want to get into the gameplay without the puzzle-like experience of figuring it out first. If you enjoy figuring things out for yourself, stop reading now. What follows is the closest thing to a spoiler my game might have!

<I'll even add SPOILER tags> Instructions:
The game has two basic states - the computer's turn and the player's turn. When it's the computer's turn, the cube goes a purple-ish colour and a number of sides will automatically "activate" depending on what level you're up to. When the cube returns to normal colour, it's your turn! Rotate the cube by click-dragging, then single-click the same sides that lit up during the computer's turn, in the order they lit up. Do this successfully and you'll level up - failing will reset you to zero. Each side has a unique tone that plays when it activates. You won't be able to see all 6 sides at once when it's the computer's turn, so you'll have to try to memorise where tones are in relation to each other. See how far you can get! </SPOILER>
Found a bug?
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