"Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts." Wikipedia
I wanted to make a Megaman-style platformer, except that instead of accumulating more and more powers, the player loses abilities, until all that is left is the basic platformer elements.
I think it was actually easier without the threat detector, and the magboots and double jump armor weren't really that useful either. Maybe it was because I got better at the game as I played?
I must disagree with some of the earlier comments: I think it's easier than most Megaman boss fights. In fact, it's very well balanced, Major Pain has a good range of moves, great learning curve, and lives up to his name! Threat detector is a nice feature to start with, too. Your interpretation of the theme seems similar to what I came up with, but yours comes across more clearly, and I really liked the power core being the "discovered true important thing" after she is deprived of all the other superfluous things (which actually, weren't as good). You made the theme ring true with the gameplay/progression really well, which I don't know if our team entry quite managed. Top marks for that! Just in terms of gameplay I'm not sure what was meant to happen with the power core, though: I just kinda ran into him. And a shame there was no ending screen, the art is cool! Nice feel, nice to play, and slick. You should totally use SFXR next time round - it'd be ideal for sound effects for this kind of action shooter. Great job!
Very hard, but I enjoyed it anyway. The graphics are well made, but as someone else mentioned here, the game gets easier because you benefit more from your experience as from the powerups.
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Could really use some audio, and I couldn't figure out what the weak point indicator was indicating.
Your interpretation of the theme seems similar to what I came up with, but yours comes across more clearly, and I really liked the power core being the "discovered true important thing" after she is deprived of all the other superfluous things (which actually, weren't as good). You made the theme ring true with the gameplay/progression really well, which I don't know if our team entry quite managed. Top marks for that!
Just in terms of gameplay I'm not sure what was meant to happen with the power core, though: I just kinda ran into him. And a shame there was no ending screen, the art is cool! Nice feel, nice to play, and slick.
You should totally use SFXR next time round - it'd be ideal for sound effects for this kind of action shooter.
Great job!