Instructions: Click near the "gray ball" to hit it (and make it move in the opposite direction). To hit the ball softly, click near the gray ball. To hit is harder, click a little further away. To score points, you must hit the "white ball" first (at least once) and then hit the "black ball" (at least once). In each turn, you are not allowed to hit the white ball after you hit the black ball. A turn ends once all the balls stop or once you hit the "gray ball" again. You lose chances when you do not hit both balls in the correct order while meeting the constraint noted above. You gain chances and points if you hit both balls in the correct order.
That game is quite hard, as it is hard to guess where exactly the grey ball will go after you click. A fastforward option would be nice as the balls tend to roll veeery long and slow.
The physics are good, but it is not really amusing to play this. I think it is because you don't get any response for success but the increase in the score and chances and there is no audio. It could be better after that, because the goal of the game is quite challenging.
Simple, but difficult. I like that about this game, it really fits the theme in that way. Though I'm not a fan of having to wait for a long time for the balls to stop rolling before I get a point.
Quite minimalistic ;-) Is the name based on something? I know the game as billiard. As others said, the waiting should be improved and instant feedback (blinking balls, immediate increase of the score) would be nice.
@Dining Philosopher, the name is indeed meaningful. Negia is a common word in the Hebrew bible. The meaning of the word Negia is "touch" or to come in contact with. The other word is taken from Hebrew and it means multiplied or more specifically "two". The goal in the game is to make the gray circle touch two other circles.
I couldn't score. After re-reading the instructions I realized that's because I needed to wait for the balls to come to rest. Some minimal sounds (on contact) would have made this a lot more engaging.
M
messiano4 May 2013, 17:14
Controls would be easier if you provided some visual information on speed and angle, it felt hard to know what would happen. when I clicked it. Simple mechanics fits the theme well. It could benefit from some basic audio when the balls collide.
Neat idea. The ball motion is very smooth. It would have been nice to have a hot circle around the grey ball showing where you can click, but other than that I enjoyed this. Nice job!
Comments21
Good job
About your comment on my entry:
I've got this problem here too, i think i know how to fix it, i will do so on the next versions :)
Btw! cool entry! :D i see that you posted it on newgrounds! i have an account there too :D
i've recently remixed a track from Raptor (that old game from Apogee :D)
http://www.newgrounds.com/audio/listen/532644
You can add me as a friend there if you want ^^