I like its visual and audio aesthetics and they are genuinely effective but I somehow keep ending up on an endless loop of empty platforms without anything to explore. Still I must admit this sounds like it has potential.
HALP! As many other people, I'm stuck. I found the hammer and the object from the lower room of the tower (I don't know what that was supposed to be), but what then?
That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job.
So, I went back to the first room after finding both objects, clicked and... did I seriously just... OK, no spoiling, but did what I think happened after the cut to black actually happen?
Really wanted to find out what made the static noise at the bottom, but I just didn't care enough to justify the falling game. Mood is lush though! @nicotuason has a really great interpretation, although I'm not sure I would have reached it otherwise!
While beautiful, it's hard to understand what my objectives are. I only saw the first room, and after that it was falling from platform to platform. I really liked the look of everything. The controls were straightforward and solid. I'll have to play more to see if I missed anything.
This entry was really creepy, and with some great aesthetics. I found that I really couldn't deal with the constant falling, though. With no idea where I was going and no clue as to what to do other than the proximity to terrible noises, I was left with no alternative but to just fall.
Great mood, but not sure what I a supposed to do. I can drop down to lower platforms, and I can fall down completely and get to another tower thing with a different look and sound, but then if I fall off that, I get back.
I wish it was a little easier. It gets frustrating falling and falling endlessly. Maybe if you could move in mid air returning to the tower... it would require a lot of climbing and such anyway. I got to the baby but I couldn't interact with it. And Im not sure if it was always the same tower or each time you fall you go to a different one.
I'm not sure what I'm suppose to be doing in the game. I got out of the starting room, but that was it. I was lost after that. I tried exploring, but didn't seem to be getting anywhere, and then jumped off and somehow landed on top of another structure, but just as lost. Neat style though.
You should totally click the Linux button and make a build. The page just showed up black & blank for me, not even the little reminder to go download the Unity plugin (which isn't available for Linux anyway).
Very creepy but I couldn't figure out how to get past the falling part. I did notice something glowing way low on the tower after falling off many times but it would be a major pain to get there. Maybe if you allow the camera to turn all the way up/down so we can actually see where we are falling. Visuals were cool but a bit hard to see sometimes.
Wow. That was...even though I half-expected that ending after finding the first (only?) item, it was still very jarring. Well done. It would be nice to be able to see the structure of the tower better though (especially on the dark side).
Also, is there even any reason to navigate the darker end of the tower? I just avoided it because of how impossible it was to see while there.
Just dug through your source and discovered the 2nd object/ending someone alluded to. While I don't have the patience to play again and locate it, I do like that there is a less jarring option.
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Oh, one more thing: "MEIN FUHRER! I CAN WALK!"
Still I must admit this sounds like it has potential.
I think someone's gonna ace the Mood category! ;-)
That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job.
Slightly spoil-y hints: the game is not just an endless jumping puzzle; also make sure you explore the starting room before you leave it.
-Strega
(this is a team account)
Also, is there even any reason to navigate the darker end of the tower? I just avoided it because of how impossible it was to see while there.