NightCap (aka Drunk Hipster) Post-Mortem
Ludum Dare 26 Entry – NightCap. That’s our game. You can see it HERE<– And by “see” I mean “Play” of course.
(originally posted on www.shuddahaddalottafun.com)
I sit, eyes focused on the once pristine white mac keyboard, now soiled by ramen noodle juice and finger smudges.
It’s hard to describe my feelings after this experience. Perhaps I’m still too close, having yet sorted though all the data in my head. I think an even balance of the pride and satisfaction creating what we did, and the disappointment with the things that didn’t make it, or just bugged out for whatever magical ‘the world is against me’ reasons caused the feeling I have. But this is jumping the gun… or shark… or shark guns… what about the beginning.
Our background is in video production, sketch comedy. Video game development is an entirely new venture for us. When it all boils down, Ludum Dare, although incredibly challenging was probably the best way for us to start. It forced us to learn new programs, technics and theories for game dev that otherwise we would’ve been very slow to get into. We started with the warm-up weekend, making a game about a penguin that throws corndogs (may very well be a WIP still). On the Thursday before the Jam, we finally had a build where you could move the penguin and throw a corndog (with some minor bug issues including Infinite CornDog Syndrome). The head hits the table. How do we make a game in 72 hours?

Infinite CornDog Syndrome. yeah, it’s my indie prog rock band. We’re kinda huge in Europe.
Source: ludumdare.com archive