A cute girl has a question to ask you! But you're a little shy... can you win her affection anyway?
- There's just one form of input: Click anywhere or press any key to nod. - There are 4 possible endings, including one where you get a date. - Stuck? Note that nodding emphatically sometimes has different effect than just one nod.
I had very little time this weekend, so I coded this in about 8 hours and created the dialogue/art in about 4. I wish I could have made the story more complex!
I got all 4 endings. I was under the impression that nodding a couple of times had a different effect, and that turned out to be the case.
I'm not sure if it's just my computer or something, but I felt like the game was running a little slow. She was talking slowly, and I wanted to be able to nod faster. There could have been more delay between speech to give me the chance to decide to nod or not too. Other than these things, I want to compliment the method of communication. Simply nodding or something is awesome. I can see such communication being used in a platform adventure or something where you jump up and down to show you understand or whatever when someone is talking to you. Actually just thinking about that reminds me of the communication in Journey, lol.
Very unique take on the theme - an input mechanism that depends both on timing, repetitiveness, and whether you use it at all. Made a lot more sense when I read through the script! Very cool.
This is a really interesting idea, but it was much more clear after reading the XML provided. Would also be good if she talked faster, but nonetheless it was still fun to play, fun stuff :)
Haha, excellent concept. I'm disappointed I couldn't freak her out by nodding continuously like one of those toy dogs that sit in the back windows of cars.
Great style and use of theme. My only complaint is that the text speed was just a bit too slow. It took me a while to get all the endings, but it was worth it. Overall, very impressed.
Oh. I was distracted IRL and just pushed the button while I was not looking at the monitor so he just nods (hey, that works in real life!), and it was working just fine, but when I looked back at the monitor he was already telling her she's silly (that happens in real life too). Oh, okay.
It works like a charm. Probably one of the best take I saw on this theme :) You totally manager to make a great one-button gameplay with natural feelings and nice profoundness. Well done!
This is a great idea that was well executed. It fits the theme perfectly, showing how a simple head motion can be used to communicate so much. The whole situation is quite humorous too; I can relate to it. Excellent job.
Fantastic concept and although it's only very short the interaction feels really genuine because of the difference you can make in outcomes which isn't that common to such a granular level. Some sound would go a long way, but I really loved this.
Typical woman. You're tuning out and nodding and agreeing then she tosses in something like "do you think I'm being silly?". Busted. Funny, interesting entry.
Great way to approach the theme! Nice art, good idea, flawless execution.
C
Cake&Code4 May 2013, 08:39
Cute game! The pacing was a little slow, so it was a little hard for me to focus on actually playing while she was droning on. I think the nodding mechanic was a really cute take on the theme though, and I think the art you made was great. Wonderful work, Rose! :)
Reading when is appropriate to nod interested me. If you continue to develop this, I was hoping to feel a little more active. It seemed the girl had already made up her mind and I was passively following along.
The art and input is very minimal indeed. The art is also pretty and you dont need more input. It was well done all the nuances you can do with just some nods. that I think for 8 hours you did a lot. I'm curious what you could have done with even more time.
I saw this game in a gameplay video with 290 LD games and I had to check it out (especially because I had an idea like this one but decided to do something different).
Comments62
I'm not sure if it's just my computer or something, but I felt like the game was running a little slow. She was talking slowly, and I wanted to be able to nod faster. There could have been more delay between speech to give me the chance to decide to nod or not too. Other than these things, I want to compliment the method of communication. Simply nodding or something is awesome. I can see such communication being used in a platform adventure or something where you jump up and down to show you understand or whatever when someone is talking to you. Actually just thinking about that reminds me of the communication in Journey, lol.
Good job.
Would also be good if she talked faster, but nonetheless it was still fun to play, fun stuff :)
The mouse cursor is hidden, so I couldn't use the restart button.
*nod* *pause* *nod* *nod* *pause* *nod*
If only life were as simple.
Very clever use of minimalism.
Oh, and by the way, thank you to have point a big bug in my entry. :)
You totally manager to make a great one-button gameplay with natural feelings and nice profoundness.
Well done!
The art is also pretty and you dont need more input. It was well done all the nuances you can do with just some nods.
that I think for 8 hours you did a lot. I'm curious what you could have done with even more time.
I saw this game in a gameplay video with 290 LD games and I had to check it out (especially because I had an idea like this one but decided to do something different).
I admit, I cheated and looked at the XML. Sue me. I wanted my date.