Nothing Left

Nothing Left

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.39
coolness: 0.75
fun: 3.47
graphics: 3.02
humor: 1.83
innovation: 3.05
mood: 2.75
overall: 3.47
theme: 3.93
"...perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away..."

--Antoine de Saint-Exupery

I took away the buttons.

"Nothing Left" is a no-button vertical-scrolling bullet-hell shooter with procedurally-generated waves of enemies. (It starts getting really exciting after level 5.)

The game is pretty close to the essence of the genre, to the point where you can't actually shoot at the enemies--its all about your dodging skills.

There is one powerup, a shield. The shield decays faster when you are closer to enemies. The length between powerups gets longer every time you choose to pickup a shield. Might not want to grab it unless you need it. Skilled players may find an additional use for the shield.

The only programming tool used was Processing, with BXFR and Audacity for the sound samples. Audio is done entirely via HTML5, so it may not work on your browser, especially if you aren't using a recent update. Oh, and I used OpenSans, which is an awesome san-serif font available under the Apache licence.

I've also posted desktop versions, in case anyone has problems with the web version. The audio hasn't been ported yet, so if you want the sound, try the web version first.

Post what level you get to. I'd like to see how far you can get. (Level 20 gets insane.)
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