"Of Guards And Thieves" is a 3D multiplayer squad based game with stealth elements. Will the guards successfully defend the mansion while the thieves try to steal the golden potato?
Host a match with your friends or just join an existent game.
Not really sure what happened, but this crashed my rig. ;( Windows machine, rand it in 1080, and upped the settings (not sure to which level, but not even to the top). Again, what it was, I'm not sure, but this was the only delta. Wish I had better news. ;(
Very impressive graphics and sound. I was unable to find other games, so I just ran around the arena alone. I didn't think this stuck to the theme much, but it was still pretty cool. Good job :)
A fun and surprisingly well detailed multiplayer game. It somewhat reminded me of Monaco, though a bit limited, it has potential to be good fun with friends. It's nice to see the net code seems fairly stable, and was a bit of fun to play.
Hi again Cominu! That was an awesome game. The stealth aspect in this game is superb. Shooting may need to be toned down a bit, but this is an amazing achievement, especially for 72h. Please keep developing on this!
This looks awesome. Needs other players to try properly though. Finally fixed my unity font problem. Seems Arial wasn't installed on my machine. The menus were a challenge with no text.
J
Jacques_le_lezard14 May 2013, 22:19
Seem to be great but I can't launch the game... =(
A great game! Had fun playing it, but I have to wait for people... As a game made in 72 hours, it should be playtested, but multiplayer games are hard to playtest. I found a bug though: sometimes if you steal someting a die, you still have things you stole, and you can exit immediately. You should make a meeting so we can play this game in bigger teams!
Comments45
Keeps getThreadContext gc crashing :(
Well Done.
My favorite role is thief. I have a lot of fun hiding from the guards.
I only need more server to play! :D
Well done !
But anyway it's awesome
Finally fixed my unity font problem. Seems Arial wasn't installed on my machine. The menus were a challenge with no text.
As a game made in 72 hours, it should be playtested, but multiplayer games are hard to playtest. I found a bug though: sometimes if you steal someting a die, you still have things you stole, and you can exit immediately.
You should make a meeting so we can play this game in bigger teams!
Thieves team -> http://youtu.be/TzQNQQJL0go