omph

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★3.43
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★3.50
Mood★★★★★★★★★★3.16
Coolness★★★★★★★★★★41%
Hey all! This is my first Ludum Dare. I had a lot of fun putting this together. I was thinking: could I create a minimal HyperCard adventure. I spent Saturday and most of Sunday: just trying to make as many puzzles as possible. I made about 11 or so, but by Monday I decided to cut it down. If I had more time and skill, I would have made a soundtrack. I hope you like it and if you want more: let me know in the comments!

Comments11

Korda30 Apr 2013, 04:05
I didnt understand what was happening
metadept
metadept30 Apr 2013, 17:18
Wow, this is really abstract, I like it. I made it through a few puzzles but got stuck, it's hard to discern what the objective is in many cases, but I guess that's part of the game? I would suggest giving some kind of feedback (sound or visual) when the player makes progress toward solving a puzzle, and/or give the puzzles an explicit general theme, like "restore the symmetry." Good job though, nice first time entry!
Haversack30 Apr 2013, 17:19
I have no Idea what is going on but it is fun to mess around till things happen! Sound effects would be great. Just a little ding when you figure something out/ getting warmer towards a solution.
CMaster30 Apr 2013, 17:20
I don't know what that was.

Got as far as the letters thing, didn't have a clue what the aim was there.
john_conder92 May 2013, 16:40
I too was totally confused, but, it was pretty cool. I made it to the letters with the ball in the circle track with the triangle spinning around, but I couldn't discern what to do with them. It was really cool, and some thematic music would have made this game chilling I think. I love it!
JMickle
JMickle5 May 2013, 17:12
loved the ending :) (when i got it)
KilledByAPixel
KilledByAPixel5 May 2013, 18:49
Good style, I got stuck at the triangle thing that spins around to make letters, or maybe that was the end?
RobProductions5 May 2013, 18:52
Interesting but I had no clue what was going on due to lack of explanation. I understand this may have been on purpose but maybe some sort of cryptic hint could have helped it feel more complete
DST9 May 2013, 11:27
Moody and cool looking! Very interesting puzzles too! I like that you did not explain it to people. This is how games used to be: Sit down and figure it out. :)
kibertoad
kibertoad19 May 2013, 17:36
it looks and feels truly elegant. even considering how much I suck at puzzlers.

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