Thanks for the kind comments :). @Xgor, ZeroDivide: indeed, nothing happens when you win. (Well, there is a "WON" message in the javascript console…)
This is indeed minimal :p I like how it actually forces you to explore a little before you begin pushing, unfortunately I'm not patient enough for this game... Would be good to have an actual win message, although the javascript console is close enough :)
I like the exploring that becomes necessary to be able to figure out where to push the block to. Nice, but even after placing the crate on the green spot it doesn't trigger a new level or let me "win" the game..
Thanks again to everyone. I'm trying your games ;).
@spacechase0: to be honest, after making most of the game on saturday, I spent sunday trying to find a way to make it fun and didn't think of adding sounds or a score or some kind of progression. I don't think Firefox 20 supports the WebAudio API yet anyway...
A very minimal entry indeed. I like the exploration aspect the short line of sight imposes in the player. The levels generated were mostly okay, even though some couldn't be completed. The "minimality" seems to be reflected even more in the gameplay than in the graphics - good idea.
I'd like to point out that you didn't include the source which is /required/ for LD48, but since it is HTML5 you can inspect the elements on a browser.
I loved the game. Limiting your view makes it kinda unique and I loved the fact that you made a random level generator.
@Pabo: all levels *should* be completable! The generator is not guaranteed to find a "good" level though (meaning it's possible that the crate starts on top of the target, for example.)
@CloudiestNights: I experimented with multiple boxes (I wasted a few hours on that) but decided to keep only one, partly because of the theme. If you want you can increase the numOfCrates value in the source code; it should work.
Great game! And I didn't see any game (yet) that did fit more the theme than this one. Minimalistic gameplay-options, minimalistic graphic, but absolutely challenging by reducing the view, resulting in 100% fun. Very good job...
Nice twist on a classic game. For random generated levels, they are pretty much playable. Sometimes they are very easy, but nice job on providing a level generator that generate valid entries. The only quick suggestion I'd make is to add a check to see if the orange square is over the green one to advance levels automatically. Other than that, a nice entry.
@pighead10: sorry about that, I have only used Firefox 20 to develop the game so at least Firefox should work!
Automatically generating a new level (and increasing a level/score counter) when the crate is on the target is a good idea, and adding a few sounds too... Maybe I'll work on that for a post-compo version :). I'd like to improve the generator too.
I really like the concept behind this. My colourblindness is a hindrance, but not an insurmountable one. I may not be patient enough to explore the whole level before pushing the box. At least not more than once.
I am not currently in a very good patience to be talking about games requiring too much patience.
Simple, and fun. But the generator can sometimes generate impossible levels. Also, maybe when the crate is at the green spot you should generate a new level?
Cool concept, but a more intelligent algorithm for creating playable levels would be cool - the lack of visibility makes it challenging enough, without creating impossible corners.
Had a nice feel as a puzzle game. I liked the idea of only being able to see so much of the map. Having no music or sound effects really took away from the experience, and the lack of any response after accomplishing the goal was very anti-climactic. It was a nice idea, but could have used some polish.
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@Xgor, ZeroDivide: indeed, nothing happens when you win. (Well, there is a "WON" message in the javascript console…)
I like how it actually forces you to explore a little before you begin pushing, unfortunately I'm not patient enough for this game...
Would be good to have an actual win message, although the javascript console is close enough :)
@spacechase0: to be honest, after making most of the game on saturday, I spent sunday trying to find a way to make it fun and didn't think of adding sounds or a score or some kind of progression. I don't think Firefox 20 supports the WebAudio API yet anyway...
A win condition may have been nice.
I loved the game. Limiting your view makes it kinda unique and I loved the fact that you made a random level generator.
Automatically generating a new level (and increasing a level/score counter) when the crate is on the target is a good idea, and adding a few sounds too... Maybe I'll work on that for a post-compo version :). I'd like to improve the generator too.
be nice to players
loved the idea! =OD
are maps randomly generated?
I am not currently in a very good patience to be talking about games requiring too much patience.
- Ooh, randomly generated.
- Are these all solvable? Seems so.
- Could've used cleaner visuals.
- Level generation is slow. Can I blame JavaScript?
Things I would change:
- Make the player visual cleaner. Smoothed, heavy black border?
- Add level completion transition. Generate new level asynchronously.
Good in-theme entry.
Having no music or sound effects really took away from the experience, and the lack of any response after accomplishing the goal was very anti-climactic. It was a nice idea, but could have used some polish.