I won the war :) Fun little game. It just sucked to see all my 4 remaining planets getting destroyed after my entire crew was gone. There should have been a fast forward button or something.
It isn't too cluttered and has a nice finish. The game accomplishes what it tries to do very well, even if it is a bit simplistic. Good job with the soundtrack, it rounds the game of quite nicely. (:
Great core mechanic! I've had a good position go horribly wrong many times just from losing the wrong planet. This would be amazing multiplayer (perhaps a little slower to allow my slow brain to figure out sneaky tactics).
Could use a pause feature a la Baldur's Gate or so, where if you have ships without orders it auto pauses and lets you give them directions in peace and quiet. Makes it more of a strategy game instead of an action game, maybe not what everyone wants.
Nice, fun little game. After a while I worked out how to win more often than lose. You're right, the key is to click fast. Also try not to click things more than once.
The strategy I've found that works is to always focus their battleships planets by minimum distance order, since the AI waits some seconds for you to move first.
I won my second game, it's not SO hard. I quite like everything about it. It could be a little bit more informative about which of your ships is "closest", but that's a polish sort of thing. Very well done!
Quite fun. Love being able to attack enemy battleships. Only thing I wanted to be able to do was engage the opponent's smaller ships with my smaller ships. Really enjoyed it though.
Definitely tough! It was hard to match which planet corresponded to which ship after they left. I also had trouble getting my fighters to go after the opposing battleships. The game concept feels solid and I can imagine the scale increasing to add to the fun!
Good game, good music, very fun overall, I like the challenge too. Very fun! The one thing that bugged me was not being able to attack enemy fighters and only being able to watch as they gunned down my battleships...
Oooh, an minimal interaction management RTS kind of thingy. I like that. It takes some getting used to, to be tactical in this, but I think it's a great idea to keep it so simple. If you add some more levels/variety in it I can imagine that it would be fun to play on tablet or phone. A quick hectic game played by tapping on planets.
Good one. (except for autotracker, but that's just me).
Hey, this is nice. It was pretty hard at first but after a few tries I was able to win 50% of the time, lol. I'm not heavy on RTS normally, so this minimalist RTS was a nice introduction / easy for me to get into and understand.
Nicely done! Very *complete*. It reminds me of Pax Britannica, actually, the one-button real-time space fleet battle game. Roughly the same difficulty level, I think.
Worked fine in Firefox desktop and mobile.
It would be helpful if there was some UI sugar to tell the player where their ships were going and to highlight idle ships (or maybe an idle ship sound effect?). The way it is now, I was clicking planets and enemy ships repeatedly just to make sure nobody stayed idle.
Regarding my game, if you download the source, you can open it through gamemaker and I think port it to mac. I don't have a mac, so I can't, but I think that's how it works. Kinda a lot of trouble, but it's a possible solution.
Fun game and I always love when people do some strategy (and you did it fun with a twizt when you lost control of the battle)! Sad that you didn't have Java so you could try my game, you can swiftly install Java from here: http://www.java.com/
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Props for including in game directions.
Could use a pause feature a la Baldur's Gate or so, where if you have ships without orders it auto pauses and lets you give them directions in peace and quiet. Makes it more of a strategy game instead of an action game, maybe not what everyone wants.
Anyway, it was pretty entertaining. Good job!
The one thing that bugged me was not being able to attack enemy fighters and only being able to watch as they gunned down my battleships...
It takes some getting used to, to be tactical in this, but I think it's a great idea to keep it so simple.
If you add some more levels/variety in it I can imagine that it would be fun to play on tablet or phone. A quick hectic game played by tapping on planets.
Good one.
(except for autotracker, but that's just me).
Oh yeah, I like the title.
Btw, I've built a Mac version of my game, just for you... and everyone else that needs one.
Worked fine in Firefox desktop and mobile.
It would be helpful if there was some UI sugar to tell the player where their ships were going and to highlight idle ships (or maybe an idle ship sound effect?). The way it is now, I was clicking planets and enemy ships repeatedly just to make sure nobody stayed idle.
Cons: Needs a replay button?