Well, I figured out the controls, though it took me a few minutes. Which is a bit odd, because you basically spelled them out right there on the screen. It's interesting how you can make something so obvious (the comma to start the game) that players didn't realize it (or at least I didn't at first). Figuring out that A and Q did something different from the arrow key took me a little while too.
Not sure if I'm being particularly dense today, or its something about the interface.
I really like how mimetic the AQ keys are here. The way the player's actions outside the game mirrors the response in the game does a lot of the game's feel. There's no way I'm going to be able to get by two 80-ish challenges in a row, though. My current high score is 8.
Annoying that there doesn't seem to be any level scaling. I've been started off on 80s numerous times which I find near-impossible to complete. True to the theme although it could have done with a little instruction.
I cannot push the buttons fast enough, a and q are quite hard to mash while using the arrow keys on a QWERTY keyboard. I like your pixel art hands though, they are very nice.
As someone else said, the mimetic interactions are great. Hopefully that was intentional. My forearm burns a bit from the rapid keypresses. Got to 10 points before I let myself lose.
After getting over 10 points I felt like I was missing something, hopefully your "there might be something special (or weird) waiting for you" wasn't just you being cruel. :P
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It's extremely hard on QWERTY. I had to turn the keyboard sideways just to get to 10.
Not sure if I'm being particularly dense today, or its something about the interface.
Also, my highscore was 3.
Nice game though!
There's no way I'm going to be able to get by two 80-ish challenges in a row, though. My current high score is 8.
Needs more gameplay and less button mashing if you ask me. :P
The gameplay is a bit poor after 3 hands..