Ludum Dare #26compo
OptiWars
Comments11
acatcalledfrank29 Apr 2013, 15:29
Cool. I agree that multiple-select would be great - also maybe randomise (or add a few variations of) the enemy formation each time perhaps?

Saturnyn30 Apr 2013, 11:32
Hi, it was nice but I think you should boost the AI a little. For the moment you can crush the whole army with the missile launcher and only other missile launchers will fight back.
Nice work anyway :)
Nice work anyway :)
ZeroDivide30 Apr 2013, 11:34
The concept is good, but diminished by the lack of balance: I've beaten the game with a single rocket tank (or whatever it actually is).
TheCze2 May 2013, 16:06
This is a pretty cool idea. Have you thought about having the units play out the battle without any player intervention like in Gratuitous Space Battles? Could make an interesting puzzle/strategy game!

ZYXer4 May 2013, 01:49
Really like the idea. Reminds me of the original C&C games. The rocket launcher are a bit OP, though ;)

Tater_hater4 May 2013, 17:55
Pretty fun/new style of RTS
SmilingCat6 May 2013, 17:02
Pretty cool, though I agree that it needs some balance in regards to the missile launcher. I was able to score 24 by using just 3 missile launchers to take the whole map.
m646 May 2013, 17:07
Overall a very nice game, high production level for such a time scale. Unfortunately it is easy to exploit AI weakness by buying a single rocket launcher and using it to take down everything (except for the enemy launchers) from long distance.

KunoNoOni6 May 2013, 22:22
Neat game. agree it needs a way to select multiple units.

sP0CkEr216 May 2013, 03:43
select one unit at a time made the game too hard also -- nice effort



I really liked the idea and the execution is also good. It really needs a way to select multiple units though...
Also, some cover would help a lot on the difficulty.