Nice work. Good to see a fellow Love user. I was a bit surprised when I beat the third level and found myself back at the third level. I think that a win screen at that point would probably be preferable to potential confusion. The level design (paired with fast respawn) worked well in communicating how the game functions.
The graphics were simple, but the way the player and the background reacted to things made it look very polished. The controls were smooth and the health gives you a margin for error without making it too easy.
@alts: thanks :) This is my second love2d game and I absolutely love it (the only thing i would want is a way to port it to iOS). I only had a couple of hours to work on it so only 3 levels. You're totally right about having a win screen, but I thought I'll have some more time to add extra levels but ended up submitting it without a fix :)
I really like this, longest amount of time I've spent playing any of the entries! Level 3 was really hard tho so I went in and modified the source so I had more health. All the elements of this games complement each other nicely. You should develop this, make it into a phone game and sell it
Thanks Kannas! I'm glad you enjoyed it :) I wanted to add more levels but I only spent a couple of hours building this. Will definitely add more levels after judging ends.
Pretty cool, love the whole no-touchey game mechanic with gravity added to the mix. I thought I'd go through this in a breeze...until level 3...that level is brutal!
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highfive for LÖVE and autotrack :D