Physix-Breaker

by kashi
Overall★★★★★★★★★★2.72
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★2.26
Theme★★★★★★★★★★2.82
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★2.65
Humor★★★★★★★★★★1.90
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★68%
So ... here goes my Entry for my first LD48 participation.

- 3 Levels
- no Ending-Screen

Controls:
A - bar left
D - bar right
Space - start ball
R - reset ball

Source is viewable via Craftstudio.
http://open.craftstud.io/164.40.198.228/d54edde8-44dd-4ff6-b95e-88c63a119c14

Everything is made inside Craftstudio except sound for which I used wolfram.tones (http://tones.wolfram.com/xid/9038-646-8028-648-1916%0D%0A%0D%0A) and Bfxr (http://www.bfxr.net/).

screenshot

Comments32

Branch28 Apr 2013, 22:53
doesnt work on my os. could you port it to ms-dos 6.40? :(
Kashi
Kashiauthor28 Apr 2013, 23:37
i will ... after you installed the needed framework
BigBlackBeard29 Apr 2013, 04:46
The ball have some unexpected behviors, probably because it is made whith some cubes :).
But it add some random movements, wich is pretty fun !
Good work !
Kashi
Kashiauthor29 Apr 2013, 13:46
Well i think you're referring to the point, when it hit's the player-bar. I worked with a little bit vector-calculation to make the ball more controllable:
Ball hits Bar more on the left side - Ball gets more force to the left and so on. The ball is also a little bit controlled by rotation when it hits a block. The ball being made only out of cubes doesn't affect anything since it's physical model is a sphere. ;)
invaderJim
invaderJim29 Apr 2013, 15:02
I like that it uses more realistic physics which makes it different. Good job!
jm7734529 Apr 2013, 15:03
Nice animations and physics!
Puffi29 Apr 2013, 15:03
Crashes on me as soon as I launch it. No real error message, just the basic windows "CraftStudioRuntime has stopped working" message.

OS: Win7 64bit
CryoGenesis
CryoGenesis29 Apr 2013, 15:03
Interesting, minimalistic take on breakout.
myachin29 Apr 2013, 15:12
first try? good try
Kashi
Kashiauthor29 Apr 2013, 15:57
You have XNA installed Puffi?
Geoege29 Apr 2013, 18:47
Dududu du du. The music is so cool !!!
Also love the idea of a physic brickbreaker, really interesting.
DST29 Apr 2013, 18:52
Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)
reheated29 Apr 2013, 18:59
Haha - I was gearing up for standard breakout style play and was totally thrown off when the ball moved the way it did. Nice take on the game.
Puffi30 Apr 2013, 12:38
"You have XNA installed Puffi?"
Oh silly me, some how I assumed I had it and didn't even check :D sorry for that, works fine now!
Van Merwan
Van Merwan30 Apr 2013, 13:12
I like the idea of a breakout with realistic physics.
Be carefull, starting from the level 2 the ball can stay on a white block and it will never fall down again.
Kashi
Kashiauthor30 Apr 2013, 14:46
Well ... you can still press R to reset the ball. ;)
Kashi
Kashiauthor30 Apr 2013, 14:50
"DST says ...
Apr 29, 2013 @ 6:52pm

Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)"

1bitWar_Data? there's no file named that way oO
Kashi
Kashiauthor30 Apr 2013, 19:14
Added XNA and Mono right into the top 5 links. ;)
HelkeGames30 Apr 2013, 19:52
Cool game! I Really liked it :)
Kashi
Kashiauthor30 Apr 2013, 21:55
Since a lot of people here and those to whom i did show it out of the LD-Community liked it, i will continue development, polish it, add more levels, bonus stuff and more weird twists i allready have in mind. ;)

P.S.: It will also possible to disable the music or at least lower it's volume. ;P
jhrrsn
jhrrsn30 Apr 2013, 21:55
Really enjoyed this new take on the physics of a brickbreaker game but it made the gameplay quite comparatively slow.
tiffi1 May 2013, 08:46
A cool touch on an old game, but the bar was moving too slow for me
whilefun1 May 2013, 12:52
Neat idea! The pace seemed a bit slow, and the ball got stuck a couple times, but it was pretty fun :)
Salamander32 May 2013, 14:00
Really not feeling the theme on this one. You took an already extremely minimalistic game - break out - and for some reason made it less minimalistic by adding realistic physics to it and and putting it in 3D, unnecessarily. The music was a series of toots. It looked quite slick though.
SmallDeadGuy2 May 2013, 14:47
Physics was kinda ok. The ball was a bit weird and seemed to just stick towards either edge of the screen. Not much polish such as menus for the 48 hours. The paddle moved far too slowly.
numpad6 May 2013, 18:55
Hmmm.. The game itself is good, but some things are not. When hitting a bar/enemy/whatever, it takes too long until it decays. I really liked the physics. The realism made it funnier than just seeing a ball moving across the screen. Awesome graphics, I really liked them. Also it fit in the theme.
m646 May 2013, 18:59
I like the idea of using physics based gameplay with a classic game type. The music was getting a bit irritating after a minute or so.
HuvaaKoodia
HuvaaKoodia6 May 2013, 20:13
The game isn't very exiting at the moment, as it's not extremely challenging, yet it takes ages to clear a single level.

I hope those weird twists you're working on are really ground breaking.

Basically just adding multiple OP powerups would suffice.
gmaker9 May 2013, 04:53
nice graphics! =)
sP0CkEr29 May 2013, 04:54
interesting spin on breakout -- i like -- great job!
kibertoad
kibertoad10 May 2013, 04:03
I like how the ball was an actual ball and the effects of the bricks falling. Good job!
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