I really like the black on grey art-style. The wall jump was pretty tricky, but I got it eventually. I think the mechanic of adding/removing abilities could work great if you integrated it a little better - at the moment there's no reason not to just select every ability at the start of the level (also, no way to get back to the main menu without reloading), but maybe if you started off with basic abilities and had to collect new ones, or even trade them at the expense of others at appropriate points in the level?
Very innovative idea, and interesting take on the theme. The ability-picking would be more exciting if there was some sort of "point multiplier" or similar bonus for picking fewer abilities. And if every level could be beaten with only one ability (though with difficulty) to really show off your idea. Very well done though for the time we had :)
I really wish this one had expanded on the ability picking concept. Great concept for your first LD, and the platforming seemed bug-free as far as I could tell. Good luck with future entries!
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