Both the Flash and Standalone Windows versions are hosted on the same Gamejolt page, which is handy. If the Flash one runs badly for you, please judge the Standalone one.
It's a game about... Not getting distracted by llamas, I guess? It's three different arcade-style games, combined. Very frantic and fast-paced.
Oh, and if anyone beats 20,000 points, I want you to let me know. However, I doubt you will. THROWING DOWN THE GAUNTLET, LUDUM DARE. BRING IT ON.
Also as a final thought, um, I'm running an IndieGoGo campaign to try and make a 2D randomly-generated cyberpunk-themed twin-stick shooter. I don't want to sound like I'm begging (I'm totally begging), but if you enjoy my LD entries, maybe give it a look, please?
Seriously, everything works. The Wario-Ware-Gameplay is easily grokkable. Music fits beautifully, especially with the dancin Llama (DO YOU KNOW HOW HARD IT IS TO IGNORE IT).
The color-changes in tune to the music work well, and make you forget it's in monochrome most of the time. What tools did you sue for the music? Turned out quite well.
I'd say the rapid flashing in the menu might be a bit too cepilepsy-inducing, the in-game-speed would probably suffice.
Also love how "condensed" the dialogue is. The speed makes it much more interesting, and doesn't feel like it could be wasting my time. Also I love stereotypical british gentlemen.
Simple and fun. The voice acted cut-scenes were very enjoyable. Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one.
There is a bug in the top down minigame where you can straight up walk through walls, though it doesn't affect much since the game ends after ten seconds but alas.
Pretty damn amazing. Funny. Fast. Cool. Great work!
P.S. Remember, a COMPO entry has to include SOURCE CODE, which is missing here. This, therefore, is a JAM entry. Which is totally cool - no big deal. The game still rocks.
Very enjoyable and felt like a complete experience. Love the idea of quickly swapping between equally twitchy game modes, and it was just the right length (you didn't over sell it). Good job!
That was fairly amazing. The game play was simple and solid, I didn't even get a chance to work out whether I was enjoying it or not, let alone get bored. Certainly makes a nice break from many of the slower paced entries this ludum dare. The visuals and music were as hyper as the game play, which was no doubt a good thing.
funny fun, loved the intro and end cutscenes. I loved how the channel kept on changing, the first time it happened it really was a nice surprise. good stuff.
Dialogues are rather funny, so does the overall mood. The controls are OK, except for the jump which takes way too much time to recover. That floating period is a pain. Art and music are good and both fit the concept of this entry.
Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.
Quite interesting and pretty fun to play, though there wasn't much to the gameplay. I appreciated the humour of the dialogue, although it wasn't easy on the ears, but that might have been intentional. The music was nice - its tempo definitely matched the speed of the gameplay.
Nice game, and a perfect fit for the theme, both in terms of visual design and game mechanics. The dialogue was ok, and the music is pretty cool.
The pace was too frantic for me, though, and it made avoiding the enemies on the first and third stages almost impossible, which moved the game into "I don't care I'll just get the bonus pieces" territory. Also, there's no sense of progression; it's full on from the get go.
A fun game. I like the minimal color palette. I also like the three different steering mechanisms which work quite intuitive.
But for me the drive to play again wasn't that big. Just getting a better score isn't enough for me. Maybe some sounds or effects if you achieve highscores or something. What also might work (but that's just me) is if you could die. It would bring more tension.
Seriously, everything works. The Wario-Ware-Gameplay is easily grokkable. Music fits beautifully, especially with the dancin Llama (DO YOU KNOW HOW HARD IT IS TO IGNORE IT).
The color-changes in tune to the music work well, and make you forget it's in monochrome most of the time. What tools did you sue for the music? Turned out quite well.
I'd say the rapid flashing in the menu might be a bit too cepilepsy-inducing, the in-game-speed would probably suffice.
Also love how "condensed" the dialogue is. The speed makes it much more interesting, and doesn't feel like it could be wasting my time. Also I love stereotypical british gentlemen.
potato