Nice work! Hard as hell though. Perhaps the carrots could have shot little less frequently. The boss battle was epic though and made up for it. I liked the sounds and music.
Nice graphics, really hard though. A rapid fire option would have been nice, or the enemy bullets could have been a bit slower. Shoulda coulda woulda. :) The boss fight was well designed, one of the best bosses I've fought in a while. And the bit with the moving platforms was a very well designed level.
Lovely art, nice to play! I feel that the potato baddies shoot slightly too frequently, I think it makes it harder than it possibly needs to be as it seems the only way to kill them is to time your jumps with extreme precision? Love that the lil' ground runner dudes have inertia when changing direction.
Gah! So tough XD Gameplay was spot on retro, though it seemed to lag a bit (possibly because I have a gazillion tabs open right now). Level design was simple but challenging, and the graphics were very crisp and distinctive.
I thought it played well, and I really liked the charging enemies and the boss potato. The timing for fighting the gunner carrots took some getting used to, but mostly I was allowed to jump and shoot them from safety so it wasn't unfair. It's a solid game, though aside from the ending I'm not feeling the theme much!
Graphics and audio were hot. I really wanted to play more of this, but got frustrated with the combat. It's too hard/tedious to avoid enemy shots and the checkpoints are far enough apart to make me stop. Super slick entry though and again the art is fantastic.
Fun and well made. My x-pressing finger wasn't very fond of the boss fight, but the button mashing does work well with the retro appeal. Can't really see how it's in theme though - having pixelated graphics does hardly count.
Really fun game. I didn't think it was too hard, the difficulty was perfect. I liked how killing the enemies relied on careful timing, instead of just mashing the shoot button.
Pretty difficult game. The enemies shoot-interval is pretty short which makes it hard to jump inbetween and shoot at the same time, let alone hitting them. Nothing wrong with difficulty really, but you need your time to get accustomed to the rhythm of the game. Sweet entry anyways :)
Thanks for all the feedback, everyone! I released a post-competition version of the game that features an easier difficulty mode and another control setup among other improvements. Just make sure you don't rate the Ludum Dare entry based on that.
Nice graphics and background music. I played it with my gamepad, that felt way better (Y and Z are swapped on german and other country's keyboard layouts). The game is really too difficult. Every level should be full of checkpoints. I think, Ludum Dare entries should have something like an emergency button to get invulnerable or to skip the level. Additional, the enemies shoot too fast.
After I made my rating and my comment, I played your post-compo and... yeah. Exactly what was missing :D
Comments55
and dat ending.
well done, I dig the graphical style of it
great game.
Sounds, music and art really go well together.
It's a solid game, though aside from the ending I'm not feeling the theme much!
It's very difficult though. It took me three tries to kill the first enemy :P
Would be nice to be able to choose other keys.
Sweet entry anyways :)
After I made my rating and my comment, I played your post-compo and... yeah. Exactly what was missing :D
But very hard. I used more than 10 lives to finish the first level! It's very difficult to target the carrots correctly.
x'D
- SEPHY (@sephyka)