PotatoQuest

Overall★★★★★★★★★★2.35
Fun★★★★★★★★★★2.18
Innovation★★★★★★★★★★1.94
Theme★★★★★★★★★★3.31
Graphics★★★★★★★★★★1.88
Coolness★★★★★★★★★★30%
You are a minimalist potato farmer. You have given up most of your worldly possessions. Due to your obsessions with a minimalist lifestyle, you have gone on diet that consists solely of water and potatoes. You must collect your potatoes quickly before you starve.

Controls:
a or left arrow = move left
d or right arrow = move right
w or up arrow = jump (note: jumping is only available once your pick up the jump powerup each level).
If you get stuck, you can reset the level by clicking Game > Reset Level.

Powerups:
Jump: Allows you to jump. Looks like an up arrow.
Speed: Increases your speed. Looks like a right-facing arrow.

Comments14

paulopn
paulopn29 Apr 2013, 05:19
Well that's as simple as it gets.
Jumping could work a bit better, though,I walked though wall more than once...
belickim
belickim29 Apr 2013, 20:45
Yay, I have won! :)

Anyway, there are some bugs with collisions and jumping really doesn't feel right. I liked the idea of power-ups and timed levels.
TP2k
TP2k29 Apr 2013, 20:48
I couldn't get any keyboard input to work when running on Linux. :(
Crazi45630 Apr 2013, 08:11
Fits theme quite well!
alts1 May 2013, 04:17
The jumping powerup doesn't quite work as expected. I could jump even without picking it up. While playing, I noticed that the jumping is a bit unorthodox, and though it might be interesting to base the game around that. Particularly mid-air jumps and multiple jumps per fall. I think that you could build some really interesting levels around what you have now.
pwnedu46author1 May 2013, 12:57
Thanks for all the feedback, I really appreciate it. :)

@berkano: Thanks for fixing it! How did you get the resources to be built into the jar? I spent what felt like forever googling how to do that.

@alts: I'll have to look into the jumping bug, I thought I fixed it.
Yngar
Yngar1 May 2013, 13:34
Aside from the bugs, I thought the level design was really interesting. It would have been cool to see more puzzles in the game.
berkano
berkano1 May 2013, 17:35
@pwnedu46 you're welcome :-) it's not actually in the jar in the version I uploaded, just external files under ./assets/sfx in the zip. Also sounds weren't playing until I commented out

FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);
miro6622 May 2013, 11:37
nice idea, but it's a bit buggy
Prudiiarca3 May 2013, 16:10
Erm. WHAT? I downloaded it and after extracting and running with java i had directly won and had to quit anyway. Any solution?
pwnedu46author3 May 2013, 20:10
@Prudiiarca: Extract the entire thing, not just the jar. It does that when it can't find the resources it needs to run (sepecifically the level files).
EatenAlive3
EatenAlive315 May 2013, 21:58
Nice. Fairly standard platformer. I got stuck on walls when falling, but I understand you could have fixed it with more time :P

Interesting use of powerups to allow jumping.
bvanschooten17 May 2013, 22:43
Interesting idea, getting powerups for abilities you need to solve the level. Platforming did not feel solid, I could float in mid air and walk through walls. The game was too easy. I completed all levels within 3 minutes without any sort of skill.

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