Priorities

Overall★★★★★★★★★★2.96
Fun★★★★★★★★★★2.32
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★3.98
Graphics★★★★★★★★★★2.71
Audio★★★★★★★★★★2.76
Humor★★★★★★★★★★2.08
Mood★★★★★★★★★★3.11
Coolness★★★★★★★★★★100%
Priorities: de-clutter your life!

Priorities contains simple mechanics as a metaphor for trying to live a minimalistic, zen-like life.
Click on people, responsibilities and things you love to free them from taking up space in your mind.
Use S and D to switch between screens.

The fewer total objects you have at the end, the better. Black objects will subtract from your score.
The more total objects, the faster new objects will spawn! Don't let little responsibilities overwhelm you.

Music inspired by Philip Glass, a minimalist composer.

Comments29

Tyro
Tyro29 Apr 2013, 10:48
A nice interpretation of the minimalism theme that creates a simple yet fun experience. Good work!
Gustera29 Apr 2013, 14:07
Very artistic :)
AlvaroH
AlvaroH29 Apr 2013, 14:13
Cool game.
metadept
metadept29 Apr 2013, 14:19
"Well this house is nice and clean, let's see what those hearts look like."
*wall of black*
"Crap."

Cool concept, fits the theme well. I found myself wishing for a way to move the good priorities around and organize them, since often they were in front of (and blocking) the bad ones. Good job!
CherryNukaCola
CherryNukaCola29 Apr 2013, 14:20
Really good use of theme. I wish I could do this in my real life.
howieV (binarygirl)29 Apr 2013, 14:20
i have literally no idea what i was doing even after reading the instructions hehe.. i liked it for the differentness of it all tho .. and im a glass fan aswell :)
Dietrich Epp29 Apr 2013, 14:35
I thought I was doing pretty well but I got... negative 1.5 million points at the end. I was focusing mostly on my girlfriend, my lover, and my wife. It takes a lot of effort to make sure the never meet, am I right? Sucks when new boxes overlap old boxes.
hissssssssssauthor29 Apr 2013, 14:45
@Dietrich Epp:
If you got negative 1.5 million points, it's likely that you missed out on the other two screens. There are three screens that fill with boxes (house, heart and garden), and you swap between them with S and D. All the unattended black boxes on those two screens probably added up to a lot.
I certainly could have done something to make the presence of the other two screens more clear.
JokerDen
JokerDen30 Apr 2013, 09:20
Good game. It make me think about some persons on my life.
Jubjub.30 Apr 2013, 11:01
Haha, stressful and kind of disturbing. Enjoyed it!
Salamander31 May 2013, 01:07
For me, this absolutely hit the nail on the head with the theme. Good use of music, novel idea, and ultimately an impossible feeling task. Exceedingly artsy, but I really think you nailed this theme. Good job.
lekochen
lekochen1 May 2013, 03:23
It's not fun to play. But the message you presented is really good. Thanks.
TehSkull
TehSkull1 May 2013, 03:44
Needs to be harder. The game had me panicked at the beginning, but then it was super easy. Plus I'm not really sure if I could lose. And when time ran out, I couldn't tell that I won.
gmaker1 May 2013, 15:52
really nice! =)
nddrylliog
nddrylliog1 May 2013, 16:02
Was actually stressing for me :) Maybe because I'm on too much coffee right now. Otherwise, nice concept, I think it could use a better algorithm to spawn the squares on the screen, I often misclicked and took care of a bigger thing instead of the smaller thing I wanted to actually take care of.
whitetigle
whitetigle2 May 2013, 14:45
I like the concept although I didn't really have fun playing. But it is good
axcho
axcho3 May 2013, 07:11
I had two spouses, a boyfriend and a girlfriend. :p

I didn't realize there were multiple screens until re-read the instructions. I did find it odd that I was giving my attention to the things I didn't want instead of focusing on the things I did want, despite the fiction of the game. Seems kinda backward.
EggDestroyer
EggDestroyer3 May 2013, 13:10
Interesting concept and atmosphere :) But it could use more polish in terms of game design (balance, rate of spawn, fun of the game). Nevertheless, I liked your intention quite much !
kibertoad
kibertoad3 May 2013, 23:01
Interesting take on a theme.
BipoleMoment4 May 2013, 14:30
The audio definitely set the mood, in my opinion.
HD4086 May 2013, 01:48
At my first play, I've swept all the screen and there was no one left while the counter was at 70 or so.

Then... Oh OK, so there's "how to play" file. Then I understood. And there's also a "Help" button in the main menu, which I didn't want to press and forgot about its existence the moment after that.

There's an interesting concept behind this game, I liked it. Good work.
shawn426 May 2013, 14:51
Crazy click-fest with meaning. Well done.
lightnarcissus
lightnarcissus8 May 2013, 14:31
Little weird but it does suit the theme. Loved the audio!
Broxxar
Broxxar8 May 2013, 15:11
Great work with the theme. Gave some big points to humour to for the social commentary about how things like internet trolls and farmville should have a low priority in life and clicking the larger square representing things like that took a big chunk out of your score. Great stuff.
kill0u
kill0u9 May 2013, 12:10
Nice game.
Misael.K
Misael.K11 May 2013, 05:04
Nice game! Agree with Metadept here. Having three different screens is a nice touch, which adds to the difficulty (and associated stress, like many commenters said).
First score: -290383. Ouch. The "you can't do everything" metaphor also hit very close to home. Second score: -132132.
Turtle12 May 2013, 07:37
Pretty stressful to make that call of dropping a people in my mind.
Pisti15 May 2013, 17:20
Might need a new left mouse button, nice game!
HuvaaKoodia
HuvaaKoodia17 May 2013, 18:40
TOTAL -526587
I fail at Zenism.

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