
Ludum Dare #26compo
Prison Retreat
Escape the prison without running into your inmates!
Minimalist controls, simple Arrow keys to move, interaction by running into objects and continue applying force to them.
Controls as stated: Arrow Keys - Move
Shift - If you really want to sprint
Post your fastest time here!
Minimalist controls, simple Arrow keys to move, interaction by running into objects and continue applying force to them.
Controls as stated: Arrow Keys - Move
Shift - If you really want to sprint
Post your fastest time here!
Comments24

JaydenB29 Apr 2013, 00:06
I was playing around with the crates timer, and did probably leave it too long. Maybe there should be a visual indicator of the time as well.. I definitely want to add procedural level generation, and definitely need to make the crates go onto a button or something which could open doors/activate things and/or more keys that open different doors and things. Thanks for the suggestions, made me think of what I need to do even more for a post-compo version :)

Felix2029 Apr 2013, 18:58
Pretty nice game, I tried to hide from one of the inmates but he came through the door and umm... got... me.
Seems a bit unfinished and some sound might have helped a bit.
The controls are good, and it's a solid concept thought.
Btw, I got 28 seconds.
Seems a bit unfinished and some sound might have helped a bit.
The controls are good, and it's a solid concept thought.
Btw, I got 28 seconds.

timtipgames30 Apr 2013, 10:56
Too bad it's so short!

Saturnyn30 Apr 2013, 11:11
24 seconds.
I like the graphics when you are hurt, but I wish there was a way to strike back ^^
I like the graphics when you are hurt, but I wish there was a way to strike back ^^
JaydenB30 Apr 2013, 23:47
@timetipgames: thanks! that really makes me feel that people liked the game for even how short it is! (more of a tutorial level than anything)
@Saturnyn: That was in the plan, but I forgot one snippet of code needed for that, that was online on the FlashPunk site but now that is down and I've lost it xD I'll try to figure it out for a post-compo release :)
@Saturnyn: That was in the plan, but I forgot one snippet of code needed for that, that was online on the FlashPunk site but now that is down and I've lost it xD I'll try to figure it out for a post-compo release :)

DustyStylus1 May 2013, 09:41
Quite short, but nice idea!
metaldemon1 May 2013, 12:45
neat little game, you should expand upon this :D there is definatly room for it :D
cinnamonmelonpig1 May 2013, 18:22
Art style is similar to our game :D, good work! I could not avoid the inmates they gain haste when I dropped the soap... :O

fakeyou1 May 2013, 18:41
Not really sure what the point of the crates was. Also the key was kinda of pointless because it was just given in the start and that was it. You needed the key to go through doors though and when I tried to run away from an inmate I bolted through a door expecting the door to stop him but it didn't so that was disappointing.
amodo5 May 2013, 11:58
Nice little game. Would definitely play more levels! Good jerb!

Tifu6 May 2013, 23:45
15 seconds :D! Was a little surprised that the other inmates could open doors, I'm the one with the key!
Sadly very short :(
Sadly very short :(

dector9 May 2013, 12:01
Nice. Need moar levels! :)
Nisshoku9 May 2013, 12:31
short but functional :)

Pixelfan Games9 May 2013, 13:26
not bad, but i dont fun so much

Jiyko9 May 2013, 14:01
Simple but satisfying. I enjoyed it, great use of the theme.
FrederickK9 May 2013, 15:15
quite short but really cool, please more levels. it's easy and fun to play

avidgamerNino11 May 2013, 07:06
Really easy simple and quick. Maybe just make it a little harder.

WiseGAMER14 May 2013, 11:46
Nice game I loved how simple it is yet fun :)

thatwhichis14 May 2013, 12:17
27 seconds, I winned! While getting beaten up. Really like the damage overlay. :-)
DST14 May 2013, 12:37
Nice use of the theme and solid mechanics :)

AndyBumpkin14 May 2013, 16:30
Certainly fits the theme! Nice entry :)

captainkraft14 May 2013, 17:01
Good start to a game. There is much to be done though
swizzcheez14 May 2013, 17:04
Very nice. The trick seems to be hiding from the inmates (who game them keys anyway).





Procedural level generator should be a great feature (for later versions :-)).