Very enjoyable experience though brief, would love to see this game expanded upon! Great audio, controls felt tight, good "story" and visuals all while staying very true to the theme.
Interesting concept. Music added much to the feeling and helped build to the climax. It seemed like it was missing some middle parts, after the introduction of the squares. Possibly some more tension before the end just to give the ending more meaning.
Wish there was more to it, since the ending is abrupt, but I think that what is here is brilliantly minimalist. It says and demonstrates a lot with very little. The art style was striking and immediately appealing. I really enjoyed it! All 60 seconds of it!
Short, sweet, beautiful. I loved the sense of every new screen expanding my perceptions - it's amazing how well you could tell a full interactive story with no dialogue and minimalistic graphics. The only problem I had with it is that the name doesn't quite seem to fit (and it's already been taken by an entirely different game), but that's just nitpicking.
I really respect some of the design decisions you made here. In particular, making the player the same speed as the blue block, but starting slightly behind, making it impossible to catch up. Great foreshadowing of stompy death, too, teaching the player what's next.
what an evil, cheap, horrible teaser of an ending. You should be ashamed. :P
In all seriousness, you were building up something pretty awesome here and it's a really a shame that it's so horribly short, conscious decision or not, if it was anything other than you didn't have enough time to add anything more, you made the wrong decision. Hopefully you finish this.
Also, nice music and sound effects. The gameplay fits the theme in a very real and deep sense, moreso than many other games who simply took minimalism to mean "an excuse for cruddy art."
I liked the idea of a world full of lonely squares, and the cooperation. The player movement is perfect with its smoothness and subtle inertia. The abrupt ending gives a bonus point for the theme ;). Unfortunately I played it under Wine/Linux and there was no sound.
Comments32
I do wish there was more! =)
In all seriousness, you were building up something pretty awesome here and it's a really a shame that it's so horribly short, conscious decision or not, if it was anything other than you didn't have enough time to add anything more, you made the wrong decision. Hopefully you finish this.
Also, nice music and sound effects. The gameplay fits the theme in a very real and deep sense, moreso than many other games who simply took minimalism to mean "an excuse for cruddy art."
I gave you full points on mood and theme. And audio. Wonderful.