Psycho German Shepherd

Overall★★★★★★★★★★2.14
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★1.60
Theme★★★★★★★★★★2.43
Graphics★★★★★★★★★★1.95
Audio★★★★★★★★★★1.79
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★1.87
Coolness★★★★★★★★★★32%
The character is actually modeled after my puppy ;)

Controls should be self-explanatory: Space to shoot, arrows to move, "r" to reload.

This was a team collab:
-FlashRocks, programming, design, sound FX (generated by cfxr)
-Matthew Petry (fire219), Art, design

Comments8

VictorGrunn30 Apr 2013, 00:00
Interesting. I think this would have worked better if the scale was smaller - zoomed up the way it was in this game made the graphics suffer more than they needed to.
FlashRocksauthor30 Apr 2013, 00:03
Do you mean just make the enemies themselves smaller?
cadin
cadin30 Apr 2013, 00:08
Funny.

I had fun playing it for a few minutes.
I think a taller screen would help. Then you would have more time to move and aim. As it is now it's almost too late to do anything by the time the enemies appear on screen.

I thought the dog was a mongoose (because of the snakes)...
aare
aare30 Apr 2013, 00:09
Oh... those are snakes... well...
ronsho
ronsho30 Apr 2013, 00:11
There's something insane about this game I really like. The wall of random creatures, the strange English. Honestly my favorite so far.
multitude
multitude1 May 2013, 01:00
nice, but a bit too simple.
Nick Cash12 May 2013, 04:10
Could use a little more polish. The difficulty scaling was a bit lacking. Needs some music. Aliens wouldn't hurt.

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