An abstract, turn-based platformer, created in Twine. I think I definitely hit the "minimalism" criterion. (Not sure if I hit the "fun" one.) The title is a completely irrelevant Blackadder reference.
Click "crawl" or "leap" to make the Protagonist (some sort of worm, possibly?) reach the Objective before running out of energy and while avoiding the Obstacles. (The Objective's round shape may or may not imply its identity with a certain commercially farmed tuber.)
You have only a limited number of moves to reach the Objective before you succumb to hunger. Using the ''leap'' command enables you to move 3 steps ahead, but expends energy. Jumping more than 3 times will completely deplete your energy. Contains an About page that gives more information on how to play.
Created in approximately 28 hours. I sure had fun, looking forward to playing the other contributions.
Neat idea trying to "gamify" Twine like that. It could use a little more something - a narrative, some more choices, etc. But it's cool nonetheless, great job.
Heh, thanks! That's a more positive response than I was expecting. I was kind of torn as to how far I could go towards the minimalism requirement without making a complete troll entry.
it's neat how you use a text box for the graphics, but it would've been better (a lot less tedious) to not have the disappear and fade in again-kind of effect between each move.
Neat concept game with an unconventional structure. I was confused as to how to succeed; I kept running out of "energy" while having no idea how much I had or how much I was consuming. Eventually I figured it out (RTFMing helped) and got to Victory Condition. Really cool take on the theme - definitely minimalist while still being kinda fun/funky. Nice job.
If I understand how this was put together, I commend you for your Twee hack. It seems like a ridiculous amount of branching for what amount to one choice.
And yeah, for the "perfect run" kind of gamer, it actually was fun.
What can i say, this reminds me of old BBS games. Loved playing those :). For what people are saying (I don't know the detail of Twine), this was quite complex to achieve, regardless of the apparent simplicity.
Hah! Interesting use of Twine. I beat it on the first go 'round, but replayed it to push its limits. It's definitely the kind of game that would benefit from lots of hidden tricks or combos to add depth within the frame you've built. Maybe some branching by hopping down a hole or climbing a vine. =)
I actually used two different stats for "crawl" stamina and "leap" stamina (because, well, I'm lazy and still pretty new to this Twine thing). If you run out of "crawl" stamina but have some leaps left, you can still make it to the end.
Minimal! Has some gameplay to it, but rather short lived (I lost once, then won). I guess it could be turned into an actual action platformer/jump and run game.
Nice. I got the win condition with a few runs of trial and error. I'm glad there were lose conditions such as leaping too much or crawling too much. If I were to critique anything, it would be the time between each move. I'm mot sure if that is a limit of Twine, but yeah, I thought it was a tad annoying that you couldn't crawl, for example, as fast as you could click.
Troll entry or not, there were actually some nice ideas in this. Good job. =p
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I'm glad you enjoyed it.
I really enjoyed this, it was fun working out how the game functions.
And yeah, for the "perfect run" kind of gamer, it actually was fun.
You were right when you said the game hit the spot with the theme.
I actually used two different stats for "crawl" stamina and "leap" stamina (because, well, I'm lazy and still pretty new to this Twine thing). If you run out of "crawl" stamina but have some leaps left, you can still make it to the end.
Troll entry or not, there were actually some nice ideas in this. Good job. =p