Just a simplistic game about having a goal and following it til the end. WASD//Arrow keys to move around and explore
PS You might have to install XNA Framework (not sure) source name differs from the release name because I decided to change the name in the last minute
I really liked it, the metaphor was really nice and the music was absolutely wonderful along with it, however it didn't loop and it really took me out of it when it stopped. Really great atmosphere and message though and I really liked the view mechanic.
I liked the aesthetics and the mechanics of moving/color switching/teleportation, as well as the integration with the story. Sort of expected the levels to get challenging, but I'm not entirely disappointed that they didn't. Very pleasant experience.
Nice set of mechanics, but when it finished I felt like I'd only played the tutorial. With all the great ideas toying with the concept of space, the player only ever has one choice at any given time - move forward. It would be be great to see some puzzles with some challenge.
Super cool story. Love the execution. Was hoping to get turned loose with the mechanics. Got a bit frustrated on the back and forth room because I felt like I was supposed to do something else. Great work.
I agree with Greg. The metaphors are nice for a tutorial, but I was expecting to see some puzzles based on all the mechanics that were implemented. An enjoyable experience all in all, but could be much more.
Beautiful concept and lovely music, very relaxing to play, I was worried it was going to get super-difficult at some point so was pleasantly surprised to find I'd completed it :-)
Besides the nitpick which others mentioned about the non-looping of music, I think this was a really good example of staying true to the theme. Well done,I say.
The music was solid and set the mood well, and I liked the colors coming together in certain levels maybe a little more than I should have. The mechanics-as-metaphor was interesting, although I think the gameplay suffered a little for it. Creating more difficult puzzles would help, but I'm not sure if that'd hurt the theme. In any case, good job!
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The mechanics-as-metaphor was interesting, although I think the gameplay suffered a little for it. Creating more difficult puzzles would help, but I'm not sure if that'd hurt the theme. In any case, good job!