Ludum Dare #26compo
#
The name's pronounced "Sharp." Inspired by the De Stijl art movement.
PLEASE DO NOT RATE UNTIL THE END! There's a potato in store if you reach it. ;) If something glitches and/or you get outside of the walls, you can press 'r' to restart the level.
--------------------------------------------------------
Special thanks to my friends Wonckay, TheSpydog, and Michcioperz for being my livestream buddies at different points throughout the compo. Rate Michcioperz' game here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10103
PLEASE DO NOT RATE UNTIL THE END! There's a potato in store if you reach it. ;) If something glitches and/or you get outside of the walls, you can press 'r' to restart the level.
--------------------------------------------------------
Special thanks to my friends Wonckay, TheSpydog, and Michcioperz for being my livestream buddies at different points throughout the compo. Rate Michcioperz' game here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10103






Comments41
Short, but funny.
I think all you other folks should name you're games # too... just to clear up any confusion :)
I succeeded but only by exploiting a bug. Or was this the only solution ? The screen below the cross-like one gave me no choice but to take the small blue square. Thus I was stuck in the following screen.
I hope you understand me.
About the bug, it allows to go through fences if you place yourself in the front of small ones and move forward. Here's a screenshot : http://charlesboury.fr/misc/%23bug.png
But it was cool to be able to go anywhere !
The ended weirded me out! If that was your goal, you achieved it :-)
Cheers,
@Charles I'm aware of the glitch, my brother found it a couple days ago. I'll look into it for the post-compo.
@caranha: I really am glad I coded that blue-red interaction in, I knew it would sell the game. And the ending was more of a way to add depth and/or pretentiousness, and to see how people would interpret it. I'm glad it gave you some sort of reaction!
The game was a good length, and the music was fitting. Great use of theme.
That said, I found the atmosphere nice and the puzzles "just right" for difficulty (the first few were fairly standard but the last one was quite imaginative - I thought I was stuck at first
I also liked the wtf ending.
Nice work!