Potatomonster stole all potatoes from Pinkbunnyland, help Pinkbunny to retrieve em all!
This is my april 2013 #LD48 entry
As an artist (and not a programmer) who mainly deals with lot's of polygons and high-res imagery all day i wanted to approach art in games from the most minimal, basic angle i could think of. So no Photoshop, no Softimage, Mudbox or Zbrush. My weapon of choice was a texteditor (Pluma/gedit), a palette of whopping 6 predefined colors and a couple of arrays. So, pixeling a spriteanimation felt a bit like editing several excel sheets at once...
It was quite a monkish experience and i enjoyed it a lot.
If the resulting game is a piece of minimal art surely depends on your personal viewing angle, but i can assure you the process of crafting was indeed under quite minimal conditions :D
This is pretty great. The art style fits perfectly without copping out to geometric shapes, and I love the glow everything had. This seems like it would have made a perfect intellivision game.
Very well done. As a life long boulder dash fan it's jarring not to be able to pick up the diamonds ;). Enjoyed it a lot and would like to have a way to return to the last screen I was at on reload.
@brian corr: paganitzu was my main inspiration! i even planned enemies like the snakes, but i ran out of time.. i will finish this game outside of the compo and put more levels in once i fetched some sleep :D
@svenardo: hehe, i thought it might be fun to reverse it: collect the potatoes/boulders and leave the jewelry lying around.. pink bunnies have no use for diamonds :)
Good art and retro style. Nice entry for 48 hours.
Funny you mention Paganitzu :) We published that game in the early 90s and I was thinking of that the whole time I was playing this. Keith Schuler (who made it) works on Borderlands today.
I could finally play it, and I like it. It reminds me of Adventures of Lolo and other NES puzzle games. It is quite easy, but I had great fun speedrunning on my first try.
I _loved_ this. Have to admit I didn't realise it was a bunny, but that's part of the charm of simple, abstract graphics, they're many things to many people. Would play a longer version of this
@GeorgeBroussard i _loved_ your early titles! i remember playing Pharao's Tomb for hours on end back in the days... As an hommage to all you guys at Apogee and episodic gaming in general i decided to turn this game into a small trilogy. I just finished the first episode, featuring 15 levels, enemies, sound, a narrative and finally a possibility to reset a level :)
I really like the blurred graphics. It makes me feel like I'm playing on an old CRT monitor or TV. My only complainst are the game felt too short and the puzzles never became difficult enough. I'm about to give the Post-Comp version a try though, so I'm pretty sure you've addressed these things.
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Nice work buddy
Nice puzzle, love the blurry effect!
But not bad at all. Good luck, man!
Its a bit easy tho, i got to the end in less than 3mins.
Funny you mention Paganitzu :) We published that game in the early 90s and I was thinking of that the whole time I was playing this. Keith Schuler (who made it) works on Borderlands today.
Now the puzzles, they are too easy, and add more diversity.
Maybe levels are a bit too easy, game needs more challenging ones!
-> http://www.pixelz.de/pcave1.exe (or use the link above)