In this colourful game, you controll a spaceship that needs to grab every item in each stage. You controll this ship by placing little blackholes that will make you move around them. This way you can controll the direction of the ship!
Avoid walls and other enemies, and try to get 0 deaths in each level! Thank you for playing.
This game is genuis ! really ! I love the graphics and the sound design eventhough i got some trouble understanding how to place black holes.. Congratulations !
Somehow, you managed to take completely contrasting colors look really good together. The goal is simple, but the mechanics are fresh and fun. Nice work!
Amazing! I loved it. I think I would have gone with physics instead of an exact circle but I think you made a better decision for the theme of the game. Great work. (Music was perfect.)
Probably the most interesting and innovative controls I have seen at this Ludum Dare. Really nice graphics - minimalistic. I really liked the sound that plays when you die, but not the rest of the sounds. Great game !
Nice. Between the colours and the drums it feels like you're flying through some kind of insane space disco. Very cool control method - takes a little getting used to but it really works well with the game. Having said that, only some kind of devil person would fill a game like this with things that shoot at you. You monster.
Thank you so much everyone! :D I really don't know why you like the music so much, it clearly shows that I had no idea what I was doing when creating it! ahah I'm no musician, but I like to create different things.
@nseward - With physics, it would end up a very different game, and more difficult, I think, but that was my first idea. I thought that the mechanics like this I would be able to create more amusing levels.
@Beerman - Your comment really made me laugh! Everytime I create a game it ends up being super hard for most of the people.
As a lot of people are "complaining" about the difficult, I feel inclined to create a trailer video for the game so you can see how I play it. It feels super simple to me, even tough I'm still struggling to get 0 deaths in every level :P I think it just needs to grow on you, it needs a lot of practice. Thank you once again!
Interesting and unique concept, I liked the control system, if a little confusing at first. Does the music change based on how many items grabbed? It seems a little random like Aphex Twin playing on a 808.
Ok, I liked your game. A lot of things are well made : innovative controls, good atmosphere, elegant graphics. Still, controlling the ship is IMO really hard, maybe you could have put some feedback on the trajectory of the ship (a dot line ?) or made it a bit more responsive... somehow. I had very hard time to control it even if I really wanted. But hey, that's the price for innovation ! Thanks for the experience ! :D
Great looking game and a really nice concept. *Almost* perfect! Unfortunately for me the frustrating controls spoiled it and after completing the first five or six levels I didn't want to play on (sorry!). As other's have said - it would be better if the ship was always dead-centre in the viewport. Also, it seemed the steering system was, quite simply: 'define the centre of a circle and the ship will follow the tangent around that circle' but just sometimes in my experience this wasn't the case e.g. I'd click to the left of the ship to have it steer left but occasionally it would first veer wildly to the right so I'd end up on a much wider turning circle than I anticipated which would often cause me to crash. If you fix the frustrating controls (but keep the control concept the same!) then this would be a game worth paying for. Overall a superb job! :)
I thought the black hole mechanic was a really neat way to control a ship, but I couldn't get over the fact that all of the levels seemed designed for a more conventional control method. I think it would have been a lot more fun to have to arc my way through a series of long, circular gaps instead of micro-managing the turning radius on my ship to dodge enemy fire and floating barriers. Overall, I really liked this game, but the mechanic seemed to add more in frustration than it did in fun. I loved the percussive music, as well!
Hey, those are some really nice comments, really helpfull and inspiring :) thank you everyone! I will take your experiences in consideration when remaking and porting this to mobile, which is a thing I have in mind, but don't have the time just yet... Glad I didn't do it right away, you all have been helping me make this more enjoyable :D
Nice work! The art was fun. It reminded me of a Windows 8 commercial for some reason.
C
Cambrian_Man19 May 2013, 15:23
The idea is sound, but it doesn't work as well as it could. I expected the black holes to pull the ship toward them, and it spins around. Which would be fine but sometimes I couldn't gauge when the ship would go left or right. Placing one on the left, for instance, might make it jog right. It was hard to get an intuitive feel for it. The graphics and sound were nice, though.
Nice Work!!