
Random Legend Adventure
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
EDIT : New versions with fixes and available on two more platforms.
Did you ever asked yourself why so many RPGs look the same ? In fact every stories are build on the same axes, this is called the monomyth.
In order to explore the hidden minimalism of RPG's gender, let's play a random hero with a random weapon against random enemies for a random quest !
KEYS : arrows, shift, enter, space, esc.
Score continue to increase after each quest, so share your own and try to beat others !
- - - Disclaimer - - -
Music from newsground :
Dreams Of Slendor_Bosa
Drunken Sailors dance mix Stalagmite
Hawaiian Tune- Crazymonkey03
Ignition_OcularNebula
RoboticToothpaste - wandschrank
Simply Walk Into Epicness_HalcyonicFalconX
- - - Notes - - -
This is our very first concrete game, we hope you'd like it as much as we took pleasure to create it. If it reveals to be pretty much liked, we will push further the project and include many new features and contents. Please share your ideas and feelings,
thank you for playing.
- - - Credits - - -
Wilgenbus Thomas - dev - 20years
Bouly Clement - dev - 22years
Teixeira Anthony - graph/level designer - 22years
Did you ever asked yourself why so many RPGs look the same ? In fact every stories are build on the same axes, this is called the monomyth.
In order to explore the hidden minimalism of RPG's gender, let's play a random hero with a random weapon against random enemies for a random quest !
KEYS : arrows, shift, enter, space, esc.
Score continue to increase after each quest, so share your own and try to beat others !
- - - Disclaimer - - -
Music from newsground :
Dreams Of Slendor_Bosa
Drunken Sailors dance mix Stalagmite
Hawaiian Tune- Crazymonkey03
Ignition_OcularNebula
RoboticToothpaste - wandschrank
Simply Walk Into Epicness_HalcyonicFalconX
- - - Notes - - -
This is our very first concrete game, we hope you'd like it as much as we took pleasure to create it. If it reveals to be pretty much liked, we will push further the project and include many new features and contents. Please share your ideas and feelings,
thank you for playing.
- - - Credits - - -
Wilgenbus Thomas - dev - 20years
Bouly Clement - dev - 22years
Teixeira Anthony - graph/level designer - 22years