took a little while to realise the target wasn't the one right at the start. makes for quite a suspenseful game (if you don't use F to intentionally move enemies out of the way. maybe only the closest few should give chase?)
I just warped to a mash up universe of 1980's style and 2080 flair. I like the atmosphere bu the game seems haphazard in its difficulty. I kept running into enemies just trying to walk around. Maybe open up the corridors or slow down everyone's speed? I like the premise though!
The graphics looks really good, they felt very fluent. I like the atmosphere, felt a little like participating in laser tag or like some kind of weird nightclub. :D However, I could not get the hang of the gameplay at all. The controls felt pretty sluggish, and the choice of action buttons felt poor, I would rather prefer having them on the right side so I could utilise both hands. Also, maybe try to add more visual/audio feedback when approaching/targeting or when enemies spot you. The corridors felt a little tight as well, maybe add some more variance to them? The setting and atmosphere is top notch though, nice work!
The dynamics this game created was truly inspiring. This is an actual stealth game compared to many other big titles. It created real cause and effect when you tried to infiltrate. Only thing I missed was some feedback whether I was in focus mode or not. It seemed like focus mode stayed on for a short while and then turned off by itself?
Great game none the less. Loved the graphics and the motion blur!
I had the same problem as a few other people - I thought the green example guy was the target, and got confused. Also, I managed to make things quite a lot easier by standing a long way away from the city yelling "I'm focussed! Come and get me!", then darting past the crowd of reds and searching the crowd with impunity.
But on the plus side, very distinctive visuals, nicely balanced difficulty (my sneaky tactics notwithstanding), and a great style of gameplay that I wish we saw more of in LDs. Nice work!
Comments31
Artstyle is also quite unique.
However, I could not get the hang of the gameplay at all. The controls felt pretty sluggish, and the choice of action buttons felt poor, I would rather prefer having them on the right side so I could utilise both hands. Also, maybe try to add more visual/audio feedback when approaching/targeting or when enemies spot you. The corridors felt a little tight as well, maybe add some more variance to them?
The setting and atmosphere is top notch though, nice work!
Great game none the less. Loved the graphics and the motion blur!
But on the plus side, very distinctive visuals, nicely balanced difficulty (my sneaky tactics notwithstanding), and a great style of gameplay that I wish we saw more of in LDs. Nice work!
Mouse sensitivity was too high for me and I have a problem with the motion blur, so gets a bit sick from playing it.
I got caught a lot.
It's an interesting concept otherwise. Got lucky and made it in 10 seconds :3