RGBA

RGBA

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.91
coolness: 0.64
fun: 3.35
graphics: 4.34
humor: 2.70
innovation: 3.30
mood: 3.40
overall: 3.77
theme: 2.72
Platform shooter set in a minimalist environment requiring cunning use of colours to vanquish your foes!

Created in under 72 hours by a team of 6.

Unity, Photoshop, Blender, Gimp, C#

Controls:

Movement - W A S D

Jump - Space

Fire - Left Click

Change Ammo - Right Click

Rules:

Monsters are immune to their own colour and when injured will bleed out ammo of its own colour, so be sure to rotate your targets to get an even distribution of ammo!

When you kill a monster on a platform with a totem, a token of its own colour will be pushed into the totem's queue, the oldest totem colour will be removed then the totem has more than 3 colours. When a totem has a red, green and blue token (in any order) the platform is completed and will turn white.

Watch out for killing too many monsters of the same colour on a single platform! If a colour appears more than once in the totem, all monsters of that colour be immune to all damage while standing on that platform!

Good luck!

UPDATE:

We've included a web build for player convenience, the build includes the tutorial level that was made within the jam time, but unfortunately we forgot to include the level in the final build, technically a typo bug, but if anyone wants to rate the game based on the non-tutorial version it's all good! Actual game-play is unaffected.
Found a bug?
Tell us on Discord