My game for Ludum Dare is rather simple. Pilot a rocket with WASD or the arrow keys through a bunch of spinny things. Get score for not hitting them and lose score for hitting them. The entire complexity ends there. No backstory, no lose condition, nothing past that simple game mechanic.
No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry.
My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
This is a very interesting concept. Given some more polish it would make a hell of a minigame. The biggest problem right now is, as quill18 wrote, perspective. You could fix that by casting player's shadow on the obstacles. Nevertheless, well done!
Took a minute to get used to, then was a bit too easy to stay interesting. Might be more effective if there was a lose condition instead of being allowed to basically rack up a score forever. Otherwise, nicely done.
Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth/perspective to allow for more gauging of how close/far the objects were, but it's still a pretty damn good job well done! :D
My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.