Rocket Boot Camp

Overall★★★★★★★★★★2.61
Fun★★★★★★★★★★2.16
Innovation★★★★★★★★★★2.66
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★2.53
Humor★★★★★★★★★★1.47
Mood★★★★★★★★★★2.15
Coolness★★★★★★★★★★57%
My game for Ludum Dare is rather simple. Pilot a rocket with WASD or the arrow keys through a bunch of spinny things. Get score for not hitting them and lose score for hitting them. The entire complexity ends there. No backstory, no lose condition, nothing past that simple game mechanic.

You can watch a 'making of' timelapse video here:

screenshot

Comments13

quill18
quill1829 Apr 2013, 13:15
No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry.

My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
whiteravens29 Apr 2013, 16:29
It's quite hard to predict when you're near a circle or not, but still, good entry!
glbs
glbs29 Apr 2013, 16:33
Nice game for a first attempt! I also had trouble with the perspective from unity, I guess its pretty usual as a friend of mine had the same problem.
Moist
Moist29 Apr 2013, 16:35
This is a very interesting concept. Given some more polish it would make a hell of a minigame. The biggest problem right now is, as quill18 wrote, perspective. You could fix that by casting player's shadow on the obstacles. Nevertheless, well done!
Markusn
Markusn30 Apr 2013, 06:24
that's a great achievement for just starting with unity, nicely done
saggiosoft30 Apr 2013, 09:46
Good entry and good debut!
KilledByAPixel
KilledByAPixel1 May 2013, 23:46
Nice work! That is a really cool visual idea. I think it would be more visually consistent if the player was just a circle rather then a 3D cylinder.
SnoringFrog
SnoringFrog3 May 2013, 23:20
Web link doesn't seem to be working right now. :/
Blinked3 May 2013, 23:25
Link appears to be broken unfortunately, I'll check back on this one later.
Blinked4 May 2013, 00:08
Okay it works now :) Took me a while to figure out what to do, but it's a pretty cool concept, nice entry!

Also, I can't help but see giant Pacman's coming at me xD
SnoringFrog
SnoringFrog4 May 2013, 02:56
Took a minute to get used to, then was a bit too easy to stay interesting. Might be more effective if there was a lose condition instead of being allowed to basically rack up a score forever. Otherwise, nicely done.
Neonlare6 May 2013, 12:37
Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth/perspective to allow for more gauging of how close/far the objects were, but it's still a pretty damn good job well done! :D

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