For whatever reason you feel that you should no longer live in that deep canyon. Your means of escape: A balloon! It's strong enough to arry you, but for some weird reason the moment you start, the canyon starts collapsing.
Can you make it out alive? (This is no endless game; you'll eventually leave the canyon.)
This game can be played with the keyboard or a gamepad.
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The initial concept had more obstacles other than rocks (like brambles, birds, etc.), but I ran out of time. I'll probably add some later on.
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I'll only provide a Windows binary, but the game should compile and run under MacOS as well as Linux (tested on Ubuntu x64 only). You'll just have to grab the source (as well as SFML2) and compile it yourself. Feel free to provide feedback, I'm more than happy to help getting it running on as many systems as possible.
Note regarding the Ubuntu precompiled binary: Please run the game through the shell script; this will ensure the game finds the shared libraries that are included.
Nicely done, runs smoothly and looks good! Bonus points for including multiple difficulties. My only complaint is that it could really use music. Some kind of catchy chiptune loop would go a long way toward keeping me playing.
Certainly goes with the theme, very minimalistic, liked the silhouetted style. The sound was a bit disapointing, no music and only a few beeps. Also there was no indicator to how I'd done on my two failed attempts (I had no idea if I was improving at all!) Very smooth game play though, good feel to it.
Very stylistic, good look. Fairly easy, made it out on the second try. Some ambient music/sound would have been nice for atmosphere. Could have used anti-aliasing also, but it's a minor complaint.
Runs well, good controls, good balance, good visual style. Could use more gameplay depth or a more interesting primary mechanic. I know you are going for minimal but you still need to keep a player interested. Also music and better sound effects would help.
Simply amazing game. It might not have been that innovative, but the graphics were awesome! It's the subtle things that transform something from being good to great, and I feel as if this game definitely achieved that. As others have said, maybe add some music, and maybe make the levels last longer and/or add power-ups, and I could definitely see myself buying this on a mobile platform. Definitely the best submission I've played so far. Bravo.
Short and sweet! I haven't tried impossible mode It doesn't sound fun. The small offset animations on the little character add a lot of charm! It didn't run smoothly for me, it jumped and twitched vertically for some reason - maybe slow redraws: this machine doesn't have a good graphics card.
I've updated the Linux build, which should now run properly without spitting out permission errors due to me misspelling "null" and using true fullscreen.
Simple, liked the style in the simple graphics. Felt there might be a better way to raise intrigue or make it feel like you're accomplishing something going higher, like a story or score or something.
Comments28
well polished
So the fact that the canyon is collapsing has nothing to do with why the character has decided it might be a good time to get out of the canyon? ;)
Anyhow well done. Good game.
Very smooth game play though, good feel to it.