Really cool. Like a messed up Tamagotchi. Could be adapted into a mobile game (we need more quirky mobile games). Also, the music reminded me of Earthbound.
Also, quick note, I'll probably fix some broken/unbalanced stuff and put it up as a jam version. I'll also add a little config file so people can mess with variables if I have time.
I can't run this game due to the fact that it runs in the HiDef graphics profile. My PC can only handle Reach. I'd change it myself - it's just a tick box in the properties - but I only have VS2010. I guess I'll download 2012 or whatever tomorrow but I'm too tired right now.
At first it was a bit bewildering, but once I got a hang of it I actually found it to be quite fun and addicting. Be interesting to see an expanded version with more events, and will try and survive all 25 days next time. The simplicity was wonderfully creative, too.
This game conveys true minimalism when it comes to explaining itself. I played quite a lot of it and still didn't really feel like I figured everything out. So a lot of my gameplay-time was spend trying different play-styles, to learn the game's rules (that's really roguelike). Good job on the graphics and music they really build up some kind of mini-horror survival atmosphere. I especially admire how you use rotation for movement animations. Nice work.
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Thanks for the great feedback, guys.
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I played quite a lot of it and still didn't really feel like I figured everything out.
So a lot of my gameplay-time was spend trying different play-styles, to learn the game's rules (that's really roguelike).
Good job on the graphics and music they really build up some kind of mini-horror survival atmosphere.
I especially admire how you use rotation for movement animations.
Nice work.