
Russian Blob
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
You control a blob that can split itself into smaller blobs traveling across 3 levels.
Use your parts as platforms to travel. Try to avoid dangers.
We choosed to develop our game on a minimalist platform (compared to nowadays' technologies). You can download the sources. If you wish to compile, here are the tools:
- devkitadv (http://devkitadv.sourceforge.net/), compiler
- python, scripts for data conversion.
- tiled (http://www.mapeditor.org/), level editor
- usenti (http://www.coranac.com/projects/usenti/), graphics
- audacity, converting sounds to raw 8bit PCM @32.768kHz files
The code is (very) dirty as we rushed...
HOW TO LAUNCH THE GAME :
Run the emulator and drag'n drop the .gba file on it
(or just use the "File" menu).
Android users : you can download the awesome Tiger GBA : http://www.apps.tigerplay.info/
Linux users : you know how to do it, right?
Mac users : sorry, you'll have to find a GameBoyAdvance emulator for yourself.
HOW TO PLAY :
Directional pad : go left or right.
A: jump
R: split yourself
L: regain your previous form
Select: retry from last checkpoint (if you get stuck)
Start: go back to title screen
Note : you should configure the emulator to bind the keyboard to GBA keypad
And for NERDs, use a Flash card to play on a real GBA !
CREDITS:
Game and Level Design: Ahmed Majdoubi
Sound: Swann Menage
Visuals: Miryam Houali
Code: Marc Gilleron & Alexis Payen de la Garanderie
We're all five students from the French video game school ENJMIN (http://enjmin.fr)
Use your parts as platforms to travel. Try to avoid dangers.
We choosed to develop our game on a minimalist platform (compared to nowadays' technologies). You can download the sources. If you wish to compile, here are the tools:
- devkitadv (http://devkitadv.sourceforge.net/), compiler
- python, scripts for data conversion.
- tiled (http://www.mapeditor.org/), level editor
- usenti (http://www.coranac.com/projects/usenti/), graphics
- audacity, converting sounds to raw 8bit PCM @32.768kHz files
The code is (very) dirty as we rushed...
HOW TO LAUNCH THE GAME :
Run the emulator and drag'n drop the .gba file on it
(or just use the "File" menu).
Android users : you can download the awesome Tiger GBA : http://www.apps.tigerplay.info/
Linux users : you know how to do it, right?
Mac users : sorry, you'll have to find a GameBoyAdvance emulator for yourself.
HOW TO PLAY :
Directional pad : go left or right.
A: jump
R: split yourself
L: regain your previous form
Select: retry from last checkpoint (if you get stuck)
Start: go back to title screen
Note : you should configure the emulator to bind the keyboard to GBA keypad
And for NERDs, use a Flash card to play on a real GBA !
CREDITS:
Game and Level Design: Ahmed Majdoubi
Sound: Swann Menage
Visuals: Miryam Houali
Code: Marc Gilleron & Alexis Payen de la Garanderie
We're all five students from the French video game school ENJMIN (http://enjmin.fr)