RYB - RedYellowBlue

Overall★★★★★★★★★★2.61
Fun★★★★★★★★★★2.21
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★3.55
Graphics★★★★★★★★★★2.46
Audio★★★★★★★★★★2.59
Humor★★★★★★★★★★1.85
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★55%
This game is a simple game where you caputre rectangles by controling the corner nodes. Your opponents can take over nodes. The goal is to end the game with the most combined area of all rectangles. The game supports upto three players over lan (just modify ip.txt).

The game is built using C++, SFML, and SFGUI.

CONTROLS

The Menus:
[UP] - Increase difficulty
[DOWN] - Decrease Difficulty
[+] - Increase Volume
[-] - Decrease Volume
[LEFT] / [RIGHT] Quit and start

Game:
Use arrow keys to move.

Note: at the wait screen you can just hit enter to play a solo game.

Missing:
- The player has the wrong graphic
- The AI is never added to the game field when only one player
- The player can sometimes miss a node (there are disparities in the nodes - some don't line up 100%)
- There is no indication of what player is connected on the wait screen
- There are probably a couple extra bugs here and there.

Note: You need to start the Server/Server.exe before you start the client.
Note 2: You need to hit enter at the wait screen to start the game. If you want more than one person just wait till the server says red,yellow, and blue (or fewer), the one person needs to hit enter.

Comments18

TehSkull
TehSkull1 May 2013, 03:35
Can't get the game to work. Pressing Enter at the Wait screen did nothing for me. Would love to try it when it does.
xethm55author1 May 2013, 03:41
I forgot to mention that you need to start the Server as well.
Phase
Phase1 May 2013, 03:56
Couldn't get it working... I ran the server first, but I couldn't get anything to happen at the wait screen.
dalbinblue
dalbinblue1 May 2013, 04:03
I had trouble getting the game to start as well, and did run the server executable. The server showed the text red, but the game just showed "Wait" and never started.
nseward
nseward1 May 2013, 04:21
The is a webGL game that is very similar. I like the multiplayer aspect. Great game.
Blinked1 May 2013, 04:34
Interesting idea. I liked it, but as I'm sure you already know, this was a pain to get working properly. Fits the theme well though, and I love the sound/music.
ethankennerly
ethankennerly1 May 2013, 04:40
Tracing borders of territory on Mondrian grids is an interesting notion. If you continue to develop this, have you considered speeding up the movement?
Dietrich Epp1 May 2013, 05:59
I get Start -> Wait -> and then some credits and it crashed. Credits go by very slowly. Running Windows 7.
Jarrett
Jarrett1 May 2013, 06:15
Always love to see multiplayer entries :)
aeveis
aeveis1 May 2013, 06:16
it worked for me, I opened two clients and a server. It was very slow though. Nice start though.
HelkeGames1 May 2013, 08:39
Interesting concept, very minimal ! :)
xethm55author1 May 2013, 13:54
For those of you stuck at the wait screen, you need to hit enter to proceed to the game. I have now made a note in the description.

The intended movement speed was much faster, however we ran out of time before the deadline to workout the issue.
xethm55author1 May 2013, 13:54
Also, thank you all for your kind comments.
KilledByAPixel
KilledByAPixel2 May 2013, 03:40
Cool idea for a game, I like the Mondrian inspired visuals. I wasn't able to play multiplayer but it seems like it would be kind of fun. You should consider implementing an ai opponent so you can play single player.
stqn3 May 2013, 04:09
I got a bunch of "profiling:/home/me:Cannot create directory" messages which seem pretty wrong...
hamster_mk_43 May 2013, 04:38
I played the solo version, but didn't find much interesting about it.
Merkoth9 May 2013, 03:12
Same here, couldn't get it to run :(
LemonTree
LemonTree19 May 2013, 03:19
Great visual style!
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