@brantkings hsauhsuah thanks man, this is own objective. Thanks. So, kill the dragon and take a sword with blacksmith, save the girl and... and... play to see. ;D
The game is good objectively. Subjectively, what the heck was it? I was collecting items, stuff went between screens, there was multiple time periods, an alien saucer, then boom - the game's done.
Love the art style and some of the music. Gameplay ended up being a pixel hunt for me (probably because I was missing some critical piece of understanding of what my purpose was.)
This is nicely polished and well done. Silky smooth at full screen. It's cool to see people using browser tech at its best. Good job.
I clicked on the link without seeing the screenshot. I was pleasantly surprised when I hit the green S'. Sometimes it was a bit hard to understand but it was pretty cool.
Loved the look and music! I couldn't figure out what to do after grabbing the heart and the S shape. I turned on the computer but then I couldn't interact with anything else. Even grabbing the S shape took a lot of clicks to pick up. Thanks for sharing!
Nice, you built up a very dense atmosphere. Even though I wasn't 100% sure what I'm doing to advance I came to a certain point :D Well, done and very polished. Good job!
Surprisingly cool game, when you get to understand what to do :P. Took me a while to figure out that I could move my character on the first level as I was moving my second, but that discovery alone made me love this game :D. I love the artwork and was exhilarated when I heard the song from the lowermost level! Would love to play a longer version of that game. The concept is amazing, but I'm still not quite sure what everything stood for.
Overall, great game awesomely delivered as a minimalist story! Cheers!
It's a very lovely game that has interesting game mechanics. I got up to the third tier. I was just kind of running around clicking on things. I sort of understood how to play the game, but I didn't quite understand what I was supposed to do. Very lovely looking, great job!
I liked the game overall, it's well made and not really knowing what we are doing or supposed to do isn't really a problem.
But seriously, I have a complain : I had to wait like FIVE minutes to start playing the game, and I'm not talking about loading screen here, I'm talking about title screens slowly fading in and out to display a single phrase...
Ok, it sets the mood. But before having played your game, I don't know if it's good or not, I don't know if I want to play it, I don't know if it's worth 5 minutes doing nothing in front of my screen.
I'm know I'm making a big fuss of a small thing, but it really annoyed me ^^
I played through the whole game and... understood almost nothing. Too minimalistic. I want explanations! Well, you don't have to explain... But you said that the story is great... *sigh* Sometimes, I kept clicking one place that is supposed to do something, and, it seems, it worked only after several clicks.
Interesting game idea. But I had an issue the first time I played. I had the fire and couldn't do anything with it. After watching your video I tried again and it worked.
At first it was difficult for me to see how the game worked. When I understood the mechanic I managed to reach the end without problems, but I couldn't understand half of the story. It's a shame because I feel I'm missing something good :(
The monochrome backdrops, familiar melodies rendered in 8-bit, and colorful things to click on entertained me. If you continue to develop this, I did not follow the story told through clicking on ideograms.
Hey, it's a five star for theme and graphics in my opinion! I felt like a I missed a good story, but I couldn't pass through the 2nd tier... shame on me, cuz I see that some people did. It kinda felt too abstract, in a level I couldn't relate to, but it's probably a really individual experience. As some other fellows pointed out, I would enjoy a click to advance mechanic instead of timeouts while presenting the game, specially because I tried to play more than once... ;)
Beatiful game. Nice gameplay, very innovative and challenging. Maybe create some hints after few seconds could help players to improve the fun. Congratulations dude!
O
overlordzz5 May 2013, 22:21
What i understand about the story...dude sees a image of the girl and fall in love, girl's dead, so he go all the way back so he can be with her, thats what i got -_- awesome job
Comments54
Subjectively, what the heck was it?
I was collecting items, stuff went between screens, there was multiple time periods, an alien saucer, then boom - the game's done.
This is nicely polished and well done. Silky smooth at full screen. It's cool to see people using browser tech at its best. Good job.
@DaanVanYperen: oh, thank you.
Show de bola, game zerado!!!!
Overall, great game awesomely delivered as a minimalist story! Cheers!
But seriously, I have a complain :
I had to wait like FIVE minutes to start playing the game, and I'm not talking about loading screen here, I'm talking about title screens slowly fading in and out to display a single phrase...
Ok, it sets the mood. But before having played your game, I don't know if it's good or not, I don't know if I want to play it, I don't know if it's worth 5 minutes doing nothing in front of my screen.
I'm know I'm making a big fuss of a small thing, but it really annoyed me ^^
Sometimes, I kept clicking one place that is supposed to do something, and, it seems, it worked only after several clicks.
It kinda felt too abstract, in a level I couldn't relate to, but it's probably a really individual experience.
As some other fellows pointed out, I would enjoy a click to advance mechanic instead of timeouts while presenting the game, specially because I tried to play more than once... ;)