FIX: Bug where pressing space moved you to the next wave without a bomb.
Bug speed on some people's computer was too fast, Limited fps to 60.
When you get the game over screen. press enter to get back to he menu.
Due to to the random spawning of enemies. entering extreme mode can be difficult as it may keep saying game over. for now if you just keep entering it, you will eventually get in a state to play.
Sometimes playing a 2p game, there is no collision and you cant do anything, a current workaround for this is, press escape, enter a single player game, press escape and go back into the 2p mode.
I will try to fix as many of these bugs as possible without changing game play.
Fixed it. However for some reason if I try to use the version with sound, it just refuses to load in the applet for some reason =[. Download the native for funkay sounds!
Simple, smooth, nice. The two suggestions I have are to make it automatically advance after you've cleaned up all the shapes in a wave (I was pressing space; I assume that's what I'm supposed to do?) and maybe to make your size change with health to make it easier/harder to dodge things. Good job!
I really like the game and the approach on the theme. When the game starts there a quite a lot of shapes and it's hard to avoid hitting the wrong ones. Also it's difficult to get the last one or two shapes when they are moving in random patterns :)
A bit annoying that the only way to restart is restarting the game.
The concept of the game seems interesting, but isn't executed well and gameplay doesn't feel good. The other shapes move way too randomnly and fast and you are way too slow in comparison in order to actually be able to plan ahead.
I think the instructions said that you can advance to the next wave by pressing space when you have a bomb - but actually, you can always do that even without a bomb. Also, at high waves, the amount of shapes and the lag that creates is ridicolous.
I didn't realise you could move on by pressing space. you're only suppose to be able to do that when you have a bomb. that's a simple glitch fix. Thanks for the criticism guys keep it coming :D
It was tough to understand what was going on with this game. I played one game where the screen cleared completely before I even moved the square/circle avatar.
As for the sound, did you validate that your sound files were in the .jar file? I used Slick2D for my game, and Eclipse did NOT bundle the resource files into the .jar. I had to use 7zip to add them manually.
I thought it was quite enjoyable, but it was a wee bit annoying having to restart the game to play again. I took a peek at the source, I think you would have an easier time using a StateBasedGame instead of a BasicGame. It makes menus way easier. Also you should use JarSplicer to pack all your .DLLs and .JARs into one file.
thanks for the advice. yeah a few people have mentioned the restart thing. I'm not sure if they mean restart the wave or restart the actual whole game. because if you press enter at the game over screen it takes you back to the menu.
My source is soo messy, I don't usually code like that. I think when I get a bit of time I will use stateBasedGame. I lost a lot of time at the start of the comp by half making a game then abandoning it cuz I made it in swing / awt, and decided to do this in slick2d
the "how to play" text goes off the screen for me, so I can't read it :| "when you touch another shape you wil-" I think I figured it all out though so I was still able to play. Fun game idea, good job.
Liked the concept, missed more forms and something like a spawn protection since it happens that you or your enemies spawn directly in each other. Still a nice entry :)
However it's a lot more successful than my last Ludum Dare, which was a disaster :P.
feel free to let me know about any bugs.
There is 2 ways to start the game.
1:click the Run.bat (this will open cmd on windows and it will stay there)
2:click on the LudumDare26.jar which will start the game.
The game uses the Slick2D game library and creative commons sound.