This is my minimalism version to a catch & train game. It's my first Ludum Dare and first time that I do more code than art in a game. I had a lot of fun working on it anyway. What to do? Notice the bar above. You start with one creature-shape and can find more in the grass. You can level them up and gain more power in the grass. Heal at the healer (blue building). Try to find the most powerful shapes,and when you think you've got enough power, challenge the league at the top left!
Very clever art, and amusing pokemon-style approach. I assume the store and breeding center do not do anything right now, and there is nothing to do after defeating a champion in the fence, but it's neat. If you have the time and interest, you could make a very impressive game with this art style and perhaps a different theme.
Thank you so much! I glad you like it. Yes it's missing feedback and sound to make much sense. And a lot of features. I've still got a lot of passion to complete it though.
What imo could be improved : - remove unfinished features (it makes the game messy) - title, author, instructions on a splash screen or on webpage - ending - juicy feedbacks when shapes level up <3
It looks really nice, but I had no idea what I was supposed to be doing. At one point, I kept getting a "you were killed" message for moving into the grass.
I like the look! The screenshot is nice, and grabbed my attention. But I was rather let down by the 'game', which isn't really there. I walked in the grass until stuff levelled up, increased attack, and got more "shapes" -- was it shapes because I was an egg? Why was I an egg?! I went to the hospital every 20 seconds to refill health, then after a few minutes went to the league over and over and total health and cash went into the thousands... and then it seemed like there was no more... Visiting the hospital after getting 20 league wins put 'total health' back down from 250,000 to 146 or whatever it was meant to be. So I didn't do that the next time. Total power seemed to stop increasing, too. But having said all that, my RPG-brain compelled me to max those numbers, and the graphics made me expect a lot because they're really interesting.
Very cool idea. I do agree it was a little confusing in the beginning though. Definitely do a post compo version and add the missing features. Good use of theme. Good Job!
The graphics are great. And I like the game idea. But I don't understand why the hp is increased after defeating one of the champions and gets decreased again by visiting the hospital.
I didn't have much trouble figuring out what to do. Player actions are limited, though, and the game felt grindy and "make numbers go up". It's clear there is more that you didn't have time for. Good work!!!
Comments26
What I loved :
- art style
- pokemon spirit
What imo could be improved :
- remove unfinished features (it makes the game messy)
- title, author, instructions on a splash screen or on webpage
- ending
- juicy feedbacks when shapes level up <3
Pretty neat overall, thanks for the game !
I've learned so much from this event. It rawks.
Graphics looks amazing though.. I'll have to play it on my windows computer later!
Very good game overall.
I went to the hospital every 20 seconds to refill health, then after a few minutes went to the league over and over and total health and cash went into the thousands... and then it seemed like there was no more... Visiting the hospital after getting 20 league wins put 'total health' back down from 250,000 to 146 or whatever it was meant to be. So I didn't do that the next time. Total power seemed to stop increasing, too.
But having said all that, my RPG-brain compelled me to max those numbers, and the graphics made me expect a lot because they're really interesting.
I didn't have much trouble figuring out what to do. Player actions are limited, though, and the game felt grindy and "make numbers go up". It's clear there is more that you didn't have time for. Good work!!!