Shape Catcher

Overall★★★★★★★★★★2.41
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★2.85
Theme★★★★★★★★★★2.35
Graphics★★★★★★★★★★3.94
Humor★★★★★★★★★★2.33
Mood★★★★★★★★★★2.67
Coolness★★★★★★★★★★55%
This is my minimalism version to a catch & train game. It's my first Ludum Dare and first time that I do more code than art in a game.
I had a lot of fun working on it anyway.
What to do?
Notice the bar above. You start with one creature-shape and can find more in the grass. You can level them up and gain more power in the grass. Heal at the healer (blue building).
Try to find the most powerful shapes,and when you think you've got enough power, challenge the league at the top left!

screenshot

Comments26

GAFBlizzard29 Apr 2013, 08:53
Very clever art, and amusing pokemon-style approach. I assume the store and breeding center do not do anything right now, and there is nothing to do after defeating a champion in the fence, but it's neat. If you have the time and interest, you could make a very impressive game with this art style and perhaps a different theme.
nicotuason29 Apr 2013, 11:15
Hehe cool claymation, but the gameplay is hard to understand
zinfandel
zinfandelauthor29 Apr 2013, 11:21
Thank you so much! I glad you like it. Yes it's missing feedback and sound to make much sense. And a lot of features. I've still got a lot of passion to complete it though.
Andrei Barsan29 Apr 2013, 12:00
The graphics are lovely but the rest doesn't make that much sense... I like how it's inspired by Pokemon. :D
timtipgames
timtipgames29 Apr 2013, 12:36
I really like the graphics. I wish there was some more game to play here :)
EdoMiyamoto
EdoMiyamoto29 Apr 2013, 13:04
It was a bit hard to understand but the concept is very cool i'd like to see more of this !
howieV (binarygirl)29 Apr 2013, 13:33
love the gfx ..i didnt really understand what i was supposed to do tho ;p
Flai29 Apr 2013, 14:37
As others have mentioned, awesome graphics but didn't have a clue what was going on :P
8BitPimp
8BitPimp29 Apr 2013, 21:58
Claymation is always a cool style to use for a game, but I agree the story left me confused, sorry.
Lythom30 Apr 2013, 06:31
Hi, here is some feedback about your game.

What I loved :
- art style
- pokemon spirit

What imo could be improved :
- remove unfinished features (it makes the game messy)
- title, author, instructions on a splash screen or on webpage
- ending
- juicy feedbacks when shapes level up <3

Pretty neat overall, thanks for the game !
Andrewves
Andrewves30 Apr 2013, 08:59
Great idea for the graphics, but the gameplay is a little confusing.
zinfandel
zinfandelauthor30 Apr 2013, 10:09
Lythom - thank you for those suggestions, they are excellent!
I've learned so much from this event. It rawks.
Linus Lindberg30 Apr 2013, 13:24
OSX version doesn't wrok :/
Graphics looks amazing though.. I'll have to play it on my windows computer later!
Yoni
Yoni30 Apr 2013, 13:27
Nice graphics, but I had no idea what I was supposed to do and I kept dying for no discernible reason :(
Kalakian
Kalakian30 Apr 2013, 13:30
It looks really nice, but I had no idea what I was supposed to be doing. At one point, I kept getting a "you were killed" message for moving into the grass.
free_napalm30 Apr 2013, 13:44
Pokemon with auto-fighting could actually work. Nice graphics, but you would have to improve the the way you interact with them.
daniel23572 May 2013, 12:18
Very nice concept. Looks Awesome. Its pretty hard though.
Very good game overall.
galman
galman2 May 2013, 13:25
Nice game! Really like the interesting graphics and the "Pokemon" theme, I'll be happy to play a sequel :D
acro2 May 2013, 15:54
I like the look! The screenshot is nice, and grabbed my attention. But I was rather let down by the 'game', which isn't really there. I walked in the grass until stuff levelled up, increased attack, and got more "shapes" -- was it shapes because I was an egg? Why was I an egg?!
I went to the hospital every 20 seconds to refill health, then after a few minutes went to the league over and over and total health and cash went into the thousands... and then it seemed like there was no more... Visiting the hospital after getting 20 league wins put 'total health' back down from 250,000 to 146 or whatever it was meant to be. So I didn't do that the next time. Total power seemed to stop increasing, too.
But having said all that, my RPG-brain compelled me to max those numbers, and the graphics made me expect a lot because they're really interesting.
KunoNoOni
KunoNoOni2 May 2013, 23:18
Very cool idea. I do agree it was a little confusing in the beginning though. Definitely do a post compo version and add the missing features. Good use of theme. Good Job!
Tom 7
Tom 73 May 2013, 17:18
Great graphics! I only sort of understood what was going on -- needs more feedback in the game! :)
kibertoad
kibertoad3 May 2013, 23:45
Terribly unpolished. Art was nice.
sudorossy
sudorossy4 May 2013, 22:00
Cute, but I didn't really understand what was going on.
loxo5 May 2013, 10:55
The graphics are great. And I like the game idea. But I don't understand why the hp is increased after defeating one of the champions and gets decreased again by visiting the hospital.
eli
eli7 May 2013, 18:44
Your signature look is wonderful.

I didn't have much trouble figuring out what to do. Player actions are limited, though, and the game felt grindy and "make numbers go up". It's clear there is more that you didn't have time for. Good work!!!

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