Shoodir

Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★2.43
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★1.97
Audio★★★★★★★★★★1.86
Humor★★★★★★★★★★1.90
Mood★★★★★★★★★★1.93
Coolness★★★★★★★★★★45%
I hope you enjoy :) This is my first time ever submitting to new grounds, hope it all works out well. If not, it's also on DropBox. Made with FlashPunk.

screenshot
Genres: shooter

Comments17

syawqy
syawqy29 Apr 2013, 06:09
need proper ending, like final boss or something
Overv
Overv29 Apr 2013, 15:38
A bit too simple.
FenrisWolf
FenrisWolf29 Apr 2013, 18:21
Cool game, I thought the music was a little repetitive, though. Would've liked to see a little more depth (upgrades, levels, etc.) in the game too. Perhaps in a later release?
invaderJim
invaderJim29 Apr 2013, 18:21
+1000 for epic potato.
Farfin29 Apr 2013, 18:22
Some way of knowing how many hits the "bigger" enemies needed to be killed would be good or at least some visual confirmation on hurting them. Controls were interesting Nice attempt!
invaderJim
invaderJim29 Apr 2013, 18:22
Great job. Starts out simple then gets tough quick.
puttputt
puttputt29 Apr 2013, 18:22
Very simple. Interesting take on "space invaders"
lody
lody29 Apr 2013, 18:24
Goes from 1 at a time to a hoard in seconds flat!
Merkoth29 Apr 2013, 18:26
Simple, but it's a nice concept. I liked it :)
scriptorum
scriptorum29 Apr 2013, 19:38
This goes from very simple for a minute to OMG BLOW THE FAILSAFE!! in a few seconds. For greater difficulty, I'd suggest taking a life for accidentally shooting the box, and a firing delay or recharge cap. Also later enemies should take a less predictable path to the box. Maybe give each type of monster a different type of attack vector.
multitude
multitude1 May 2013, 00:25
this is a nice attempt, but could use some more variation
Komradus1 May 2013, 02:29
That was good, I enjoyed it. Some of the tougher enemies could use a health bar, maybe.
Potentialing1 May 2013, 02:33
This most definitely fit the "minimalism" theme, however, it also caused its downfall, because I genuinely felt it was too simple to be enjoyable. Many of the enemies flew in the same predictable patterns with very strange graphics (almost reminds me of Action52 in a sense, no offense), and the audio would've been better left mute than two ticks playing over and over again. Sorry, but this wasn't very fun, nor was it very innovative.
lekochen
lekochen1 May 2013, 02:54
Nice concept. Score: 2002.
caranha
caranha1 May 2013, 14:46
Hmmm.... I really liked the control scheme. Control was smooth and precise, and it felt like fun shooting.

But balance was a bit off. It was slow for a looooooooong time, and then suddenly (after I got around 1200 points) *BAM* enemies everywhere. I think the difficulty curve could be a bit smoother - with an intermediate level of difficulty between 1 enemy on the screen and 4 enemies on the screen.

Cheers, and thanks for the game :-D
matthias_zarzecki2 May 2013, 21:10
Interesting shooter! Haven't seen that kind of control-scheme before.
ilovepixel
ilovepixel4 May 2013, 03:25
Nice game, I really liked the idea of the arrow but it could have 8 directions. The art could have been better too.

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