Cool idea. Liked the challenge. Surprised myself a few times by getting more than I thought I would. Found the movement a little hard to predict, it was a bit fast. I was guessing more than I was deducing when to shoot.
It was a fair experience, music would've done a thing or to make the game more interesting.
The choppyness of the movement is quite odd though, might I recommend that you use something like y=sin(a); 0<=a<PI for vertical bouncing in the future? (:
I didn't think I'd enjoy the game after seeing the first level, but I finished it, and enjoyed it (1430). I especially enjoyed rapid firing the apples. Nice job!
@BarrensZeppelin sorry for weird ball bouncing movement I always lost when calculating bouncing,angle,radians,etc... can you suggest any reading on this topic? thanks
It's already pretty satisfying to play this, but put a some post-compo time into it (focus on getting the motion of the apples to feel "weighty") and you could have a very fun game.
Nice and likeable game, had good gameplay. I really liked the way you increased the difficulty. Never hard enough to be frustrating, but always a nice challenge.
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The choppyness of the movement is quite odd though, might I recommend that you use something like y=sin(a); 0<=a<PI for vertical bouncing in the future? (:
I always lost when calculating bouncing,angle,radians,etc...
can you suggest any reading on this topic?
thanks