Dark and twisty - well done! It seemed strange that there went from being lots of choices in early dreams to being fewer later on - was that intentional as a part of the storytelling?
Wow, I usually don't like text based games, but the atmosphere of this one is really astounding. It's really nice how the keywords glow against the dark background. Very ominous.
@ddlyheadshot & @srimech: Yeah, that was something I left open for a planned second ending, but I scrapped it due to Minimalism. I would go and fix it, but I would have to write a sentence or two, and I'm not sure that counts as a "typo"
@simrob Yeah, it's a storytelling reason. Options are closing, and either way the multiple choices lead to the same ending.
I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.
D
De_n00bWOLF1 May 2013, 03:19
One of my favorite Twine games so far. Hope there are some more to come :D
I enjoyed this a lot. Not the most original set-up, but the story is immersive and mostly very well-written (the writing felt a bit bare-bones in a couple of places, but that's about it). The ending is very powerful.
Very nice work on Twine. I didn't find any technical flaws, except the slight problem of the "infinite dinner".
I really like the use of Minimalism here. I like that death is frequent, and it reminded me a lot of a game I made once, too, which helped :) Great work!
Comments27
That's pretty much all there is to say, I didn't have any problems with it.
One tiny bug, you can eat the dinner multiple times. But that isn't important.
Yeah, that was something I left open for a planned second ending, but I scrapped it due to Minimalism. I would go and fix it, but I would have to write a sentence or two, and I'm not sure that counts as a "typo"
@simrob
Yeah, it's a storytelling reason. Options are closing, and either way the multiple choices lead to the same ending.
I like how simple and sweet it is.
Really well done and interesting to play.
Nice!
I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.
Very nice work on Twine. I didn't find any technical flaws, except the slight problem of the "infinite dinner".
Great work!
SPOILERS
I like the way you allow the player to input information towards the end. First time I've seen that in a Twine game.
i liked how frank the narrator was ("You died.") but not sure if that was intentional.
also, liked the water idea. the idea of a main room that changes slightly over time seemed similar of howling dogs.
and the stylesheet was awesome so 5star :D