Space Elimination is set in a minimalistic miniverse consisting of minimalistic spaceships. The spaceships use the planets as a fuel source... This resulting in their imminent doom. Luckily they are all gas minis.
You win the game by reducing the AI player to zero health. Blowing up other planets near the AI player will do damage to him. You can also do damage by kicking him off a planet he's landed on. Hitting the edges of the miniverse also does damage to you.
Cool idea but left and right rotate buttons didnt seem to flow for me, perhaps using the mouse to rotate to cursor would get the player more in the flow
I'm a big proponent of having the game explain itself over needing to read the description ahead of time to know what's going on. This game, although fairly easy to grasp in terms of controls, I have no idea what was going on or why. Even after reading the description I have no idea why planets were exploding when, why sometimes the planet would just dump me off it, how I was being damaged but not the enemy. It was just a little too obtuse for me.
The controls for launching the player were a little too slow too, so aiming was difficult if possible at all. Made for not much fun, more frustration.
Thanks for the comments guys, really appreciate it. I am fully aware that the communication fails pretty hard on this one. Spent to much time on experimenting with stuff :) Thanks again
Comments5
The controls for launching the player were a little too slow too, so aiming was difficult if possible at all. Made for not much fun, more frustration.