Written in Unity, Spellflinger is an infinite runner with a twist. Guide the wizard through droves of evil minions while picking up powerups and flinging spells.
Try to find out what all the powerups do and try to beat the high score.
Thanks a lot. High score system stopped working, trying to figure it out now.
Try getting to 20,000. It's much busier then.
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quantumryan1 May 2013, 20:49
This was a great entry! My only suggestion is a sound and effect when you get hurt. At first I didn't understand what was making my hearts go down, thinking it was time based. Then I realized the spikes were doing it.
Nice art and music. Felt there were too many keys to keep track of. Should focus more. Jumping felt too slow and floaty. Player should move faster even at the start. Solid entry, just polish/tweak it.
Lovely lovely game. As MinionStudios said, maybe too many controls for my also feeble mind to keep track of (I'm easily confused :D) but I love the concept.
I enjoyed playing this game, it was pretty fun using the different spells. Music was catchy. Online high score board is awesome I'm going to bookmark this and try to get a high score if I get time :)
Nice! I think the basic attack should shoot automatically to the direction you are moving, since there is no mana there's no reason to not blast all the time.
5 stars for the audio department. You should simplify the controls a bit, but its probably a lot nicer with a controller. So no worries there. :) Great graphics and mood also :)
Really nice graphics and music, gameplay was fluid, monsters and player were cute and the power ups kept it interesting. Would have enjoyed some main attack powerups and checkpoints, but what you have is impressive enough for a 48 hour jam :)
This is a good game, and given different circumstances I feel like it'd be a really excellent entry. Given the minimalist theme, though, I don't know that the game quite fits. Take for example the controls. Four different keys for various spells, and one of those spells is a variant of the main attack. This is the basis of a fantastic game. Just not a minimalist one.
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SuperlevelSebastian6 May 2013, 11:38
Sadly for players with a non-US-keyboard it's a bit crappy, because Y and Z are switched. :/ Looks great though!
Fun little game. Two quick things that I think would make a huge difference. There needs to be more of an indication when you are injured and there also needs to be some quick way of seeing how close your spells are to recharging.
This is pretty awesome. I don't survive long after the difficulty jump, but 16000 or so isn't too bad, I guess. I really like the way the powerups you find are different each time.
I did figure out that the teleport can embed you in the left wall.
The game is really neat, though when I downloaded the source all I saw was the .cs files, not the Unity Project, nor the art assets, nor the audio. My understanding is that all of these are required for a 48 hour entry.
The audio is really awesome here, and the gameplay is simple but compelling. Great entry!
Best music of any LD I've played yet. Seriously. Awesome.
As for the game, I love the graphics. The mechanics seem a bit buggy though. Sometimes bullets would go in weird places, the collision would push me out of weird stuff. The spells and stuff are cool though. I felt like a legit wizard. Moderately fun to try and beat high scores and such.
overall, graphics and audio were superb, but the game mechanics itself definitely needed more polish.
Good graphics, excellent music. Gameplay would have been easier to learn if you added the key the description stands for (e.g. "Teleport (C key) available!") Also I did not understand why I sometimes double fire on Z and sometimes I don't.
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Try getting to 20,000. It's much busier then.
Really nice graphics and music, gameplay was fluid, monsters and player were cute and the power ups kept it interesting. Would have enjoyed some main attack powerups and checkpoints, but what you have is impressive enough for a 48 hour jam :)
I did figure out that the teleport can embed you in the left wall.
The audio is really awesome here, and the gameplay is simple but compelling. Great entry!
As for the game, I love the graphics. The mechanics seem a bit buggy though. Sometimes bullets would go in weird places, the collision would push me out of weird stuff. The spells and stuff are cool though. I felt like a legit wizard. Moderately fun to try and beat high scores and such.
overall, graphics and audio were superb, but the game mechanics itself definitely needed more polish.
Gameplay would have been easier to learn if you added the key the description stands for (e.g. "Teleport (C key) available!") Also I did not understand why I sometimes double fire on Z and sometimes I don't.