It is relaxing, with the occasional glowing fish swimming by it would be interesting. Sadly you didn't do any game mechanics, so much going on on the bottom of the oceans, survival isn't easy and you can see many interesting things. high points for audio and mood.
I really like the style and movement! Unfortunately it takes me a really long time to generate the map (over a minute). Then I got stuck in seaweed and couldn't figure out how to get out other than refreshing and waiting another minute for the terrain generation. The map does look cool though.
The view kinda annoyed me too. It wasn't smooth enough to fit with the overall mood (in my point of view). My character was always in the left of right part of the screen, so I couldn't see what's coming.
I think, to get more of the "diving into the ocean" feeling you should really care about this view stuff. Getting your character fixed in the center of the screen would perhaps help to feel totally surrounded by water ? Or what about some kind of dezooming too ?
theRestlessTaxidermists kind of said what I wanted to say. Relaxing environment, but the load seems excessive and the camera would be more effective if you could see more where you were going.
The mood's nice, though, and the tech seems impressive even if it's more toy than game.
I've added a link on the game's page to a newer version which tries to make map generation a bit faster. Sadly there isn't much more I can do to speed it up while keeping the same kind of results, as far as I know.
The new version also has a much more reactive camera, as suggested by theRestlessTaxidermists and Hadyn. Thanks again for the feedback!
Comments17
The view kinda annoyed me too. It wasn't smooth enough to fit with the overall mood (in my point of view). My character was always in the left of right part of the screen, so I couldn't see what's coming.
I think, to get more of the "diving into the ocean" feeling you should really care about this view stuff. Getting your character fixed in the center of the screen would perhaps help to feel totally surrounded by water ? Or what about some kind of dezooming too ?
Just some ideas : ) Anyway, nice job !
The mood's nice, though, and the tech seems impressive even if it's more toy than game.
I've added a link on the game's page to a newer version which tries to make map generation a bit faster. Sadly there isn't much more I can do to speed it up while keeping the same kind of results, as far as I know.
The new version also has a much more reactive camera, as suggested by theRestlessTaxidermists and Hadyn. Thanks again for the feedback!