Ludum Dare #26compo
Tale of MiniMale
no preloader, yet. sorry.
you can grab the music here https://soundcloud.com/justfinefin/transform-this
Tools used:
- Adobe Flash CS5
- SFXR
- NanoStudio
EDIT:
I was too tired yesterday night. So here's some blah blah:
This is my very first LD entry. I was thinking about making an LD game for a long time now and I'm glad that I did it, finally!
This game took about 10 hrs to make, with many real life interruptions. I had a strange sickness lately and I'm kinda frustrated because things I used to love taste like shit now. HOW DO ONE MAKE GAMES WITHOUT COFFEE?!?!
So to compensate this frustration I needed to create some gory shit. To be honest: most of the time I worked on that splatter engine. I use bitmap blitting to display the floor to make the game perform nicely even if you have killed hundreds of enemies.
The first idea was to make a game where you win when doing nothing (minimalistic gameplay)... but then I decided to have different endings depending on how you play, "do nothing" is just one of them, and to follow the theme, there is no "winning" ;)
So have a look, I hope you like it!
EDIT 2:
A small update to adress what has been written in the comments:
- you can skip the intro now
- the text popups are now properly displayed
new version: https://dl.dropboxusercontent.com/u/4175049/LD48/taleOfMiniMale_v021.swf
I will keep the main link (Web) to link to the original LD48 release.
EDIT 3:
I uploaded a new version to kongregate
- preloader
- minor tweaks + fixes
Thanks for the great feedback!
you can grab the music here https://soundcloud.com/justfinefin/transform-this
Tools used:
- Adobe Flash CS5
- SFXR
- NanoStudio
EDIT:
I was too tired yesterday night. So here's some blah blah:
This is my very first LD entry. I was thinking about making an LD game for a long time now and I'm glad that I did it, finally!
This game took about 10 hrs to make, with many real life interruptions. I had a strange sickness lately and I'm kinda frustrated because things I used to love taste like shit now. HOW DO ONE MAKE GAMES WITHOUT COFFEE?!?!
So to compensate this frustration I needed to create some gory shit. To be honest: most of the time I worked on that splatter engine. I use bitmap blitting to display the floor to make the game perform nicely even if you have killed hundreds of enemies.
The first idea was to make a game where you win when doing nothing (minimalistic gameplay)... but then I decided to have different endings depending on how you play, "do nothing" is just one of them, and to follow the theme, there is no "winning" ;)
So have a look, I hope you like it!
EDIT 2:
A small update to adress what has been written in the comments:
- you can skip the intro now
- the text popups are now properly displayed
new version: https://dl.dropboxusercontent.com/u/4175049/LD48/taleOfMiniMale_v021.swf
I will keep the main link (Web) to link to the original LD48 release.
EDIT 3:
I uploaded a new version to kongregate
- preloader
- minor tweaks + fixes
Thanks for the great feedback!
Genres: puzzle






Comments32
How many endings are there, by the way? I found three...
Was a little disappointed when it said "mostly" not killing anyone when I managed to not kill a single person.
Didn't actually see the countdown until my third playthrough.
I just kept bumping into people on the way to the potato shop. Creepy.
But.. This game is veery good :)
I loved that game! <3
Really BIG congratulations to You finefin ;-)
I love the fact that if you decide to kill everyone, more people appear to kill! Brilliant :D
Enjoyed it, nice entry!