tequilaJumper

by mort96
Overall★★★★★★★★★★2.76
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★2.06
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★2.05
Audio★★★★★★★★★★1.33
Humor★★★★★★★★★★1.54
Mood★★★★★★★★★★2.16
Coolness★★★★★★★★★★100%
A fairly simple platformer game. You play as a green qube, and jump up on platforms. Despite the basic concept, it's surprisingly fun.

The game is written in JavaScript, and rendering is done using Canvas. It is therefore 100% cross platforms and cross browser (unless you use IE8 or below, as it doesn't support canvas), and can even be played on smartphones and tablets.

On a computer with keyboard, this is the controls:
A: move left
D: move right
W or space: jump
S: go down faster

On a phone/tablet, jump is always activated, and you steer by tilting your device.

In my experience, Google Chrome and Safari (Mac) give the best performance. Opera and Firefox tend to be quite sluggish. If you experience performance problems, I encourage you to try it in Google Chrome, as it's JavaScript engine is beast.

The game does seem to perform better on iOS than on Android-devices. Where iPad Mini and iPhone 4s run a smooth 60 FPS, people have reported that their nexuses and samsung galaxy IIIs get very bad FPS.

All feedback is highly appreciated :)

Comments44

mchaza30 Apr 2013, 08:34
Controls a bit stiff on keyboard, but pretty good job none the less.
rujo30 Apr 2013, 09:10
nice variation on the classic jumper games
a little too basic in graphics, audio(?) and gameplay but.. this was the theme..
hnjslater
hnjslater30 Apr 2013, 09:14
Very good little game, even though it was the theme, a graphic for the protagonist would've been worth doing.
Aceria30 Apr 2013, 09:15
Surprisingly compulsive! 8900 ish was my score after a couple of tries. I nearly got stuck around 7000 where two tall, vertical platforms' movements were almost perfectly synced (rising and falling at the same time), making it nearly impossible to progress.
manabreak
manabreak30 Apr 2013, 09:30
The controls feel quite nice on keyboard. :) Nice job!
ncgames30 Apr 2013, 09:35
I actually liked it best when I held down the up key, simulating the auto-jump you have in the iOS version. maybe you could embrace that control system (ala bean's quest) in the web version too. nice work
Typedeaf
Typedeaf30 Apr 2013, 09:40
Pretty simple and actually funny game
mort96
mort96author30 Apr 2013, 10:26
Thanks for the compliments :)

@ncgames yeah, I've concidered changin it to always jumping unless you hold the jump key, as the way it's played now invites to holding down space/w 99% of the time.

@Aceria Sadly the automatic world gen lsn't perfect. There are times when it's close to impossible to proceed :/

I agree, I should maybe have a slightly more advanced main character than a green cube, but meh :P
Komradus30 Apr 2013, 15:35
I like how the faster platforms make you bounce all over.
ElScootro
ElScootro1 May 2013, 01:03
Quite fun on the iPhone
jamioflan
jamioflan1 May 2013, 12:38
13600 on my first try!
A decent game; I like the way you get a boost from going through platforms (it makes it flow really well) and I'm very impressed with iPad support (you can probably tell that I'm using one).
Can get a little annoying having to wait for the correct intersection of two moving platforms though.
kunzbe1 May 2013, 17:57
really clean game, i like this.
Grouflon1 May 2013, 22:14
I found this game a little bit basic for a jam entry (the add of art or audio could be really great even if they are simple) but the gameplay is super nice. I love the physics of the jump that makes me think of Meat Boy. The difficulty is very well dosed... Seriously good entry. Congrats ;)
vilya
vilya1 May 2013, 22:16
Not a bad idea, but needs a bit of variation in the gameplay in my opinion.
SmilingCat1 May 2013, 22:22
Pretty solid. The game seemed to give a pretty steady progression of platforms, and even seemed to give the player a breather after a tough section, which is pretty good for a random platform generator if that was your intent.
pikmin4000
pikmin40001 May 2013, 22:50
wow I got a highscore of 6263, I was strangely sucked into the game even though it didn't have impressive graphics nor any music. After that first play through though, it doesn't make you have any re playability. I'd suggest perhaps adding new mechanics the player can do after a certain point or powerups of the sort to spice up the repetitive gameplay.
Krise201 May 2013, 22:53
I really enjoyed this, say and played this on the train on my laptop for like 20 minutes!

Well done
Holofire
Holofire1 May 2013, 23:02
Reminds me of some of the games on the app/play store. Great job!
Diventurer1 May 2013, 23:33
Not really too creative, as it's just yet another dull clone with no new ideas. It's also very slowpaced, which is really bad for a game like this. The vertical sliders horribly interrupted the flow of the game. I'm not trying to be mean, just honest. It's also impossible to die unless you want to. The game works fine though, so you did an alright job. The design just didn't fit in.
john_conder91 May 2013, 23:36
I love the concept of the platform velocity applying to the cube, just like you would expect it to - but it was a bit of a shock since you don't normally expect that. Pretty cool. The controls were a bit stiff, yeah, I think that's a good way to put it - but not all that bad and overall I liked it! Great job :D
Lerc1 May 2013, 23:47
8432. Tense.
Paul Sinnett2 May 2013, 00:00
I like the simplicity of this design. It would have been nice to hear some audio.
lathomas642 May 2013, 00:01
nice job. really did well with making a very simple set of actions fun.
atlantian2 May 2013, 10:12
Enjoyed the game, loved how the fast platforms made you jump.
GranaDa
GranaDa2 May 2013, 19:49
Nice jumper. What's up with the shaking platform??
Travis Irby3 May 2013, 04:18
Controls were really good, I got into a good rhythm for a while :) nice job!
Prelucid
Prelucid4 May 2013, 18:28
Nice work. Were the walls bouncy or just my imagination?
mort96
mort96author4 May 2013, 21:33
Thanks everyone! :)

@GranaDa Vibrating platforms are a result of the random world generation. When making a platform which moves along the X axis, it first generates a random X coordinate for the start position, then a random end coordinate. If they happen to be close, and the speed (which also is random (though dependant on some factors)) is high, it vibrates.

@Prelucid Yup, hitting the edges bounce you.

@SmilingCat No, the random generator doesn't do anything like that - it's just the randomness of the universe being awesome ;)
Felix20
Felix204 May 2013, 23:20
The physics were good for the most part, but this game is a bit lacking in every other area.
The random generation is good, it has a nice variation while not making impossible jumps, as far as I can tell.
The graphics aren't bad, but they aren't good either, the game just gets boring pretty quickly.
Overall this is a nice little prototype, but as a game it's a bit lacking.
WiseGAMER
WiseGAMER6 May 2013, 12:30
Nice game, fits in the theme.
GaTechGrad6 May 2013, 23:13
I like the simplicity of this game. The jumps can be a little floaty.
lightnarcissus
lightnarcissus9 May 2013, 03:46
A little too simple for a Jam submission but that isn't a valid point of criticism honestly. I think it was pretty fun besides the fairly stiff controls.
Dans17
Dans1710 May 2013, 00:15
The links aren't working for me :/
MaxguN
MaxguN10 May 2013, 09:30
Qwerty controls, alternative controls would have been appreciated. Game is a bit fun but the low gravity makes it too slow. Outrageously faster movements would have made it more interesting I think.

Also, link is dead, I found it there : http://mortie.tk/mort/static/webapps/tequilaJumper/
mort96
mort96author10 May 2013, 17:31
Pardon, restructured my site and forgot to upload the post with the new paths. Should be fixed now
dansludumdare
dansludumdare10 May 2013, 19:03
I didn't get any audio.

Um, I think the controls didn't offer enough control. I'm not sure if that's what the people calling them stiff mean. And I realize that sounds weird so I'll give examples. I couldn't control my jump height, which I can totally do in real life (being unrealistic is OK (you're a cube), but what did you gain from breaking my intuition?). It was hard to reverse decisions about jumps because you moved faster on the floor than in the air (ie if you move left, jump, then hit right at the apex of your jump, you don't get back to where you started). And slipping off horizontal sliding platforms (by standing on its edge and pressing nothing while it switched directions) probably could've been interesting, but because it was so hard to hit a previous platform, it was just frustrating.

Regardless of my take on difficulty vs. frustration, this is an elegantly executed concept. And well done on the random generation.
ataxkt11 May 2013, 14:43
Controls are a bit tricky, its a little floaty for me. But still, really good little game!
Sylvain.p
Sylvain.p14 May 2013, 22:27
The jump is a bit too lunar.
Martin_Monosys19 May 2013, 19:23
Nice little game, maybe a bit hard... Gee, I had to say that often in this LD... :)
Christina Nordlander
Christina Nordlander19 May 2013, 19:50
The controls are rather difficult to deal with, but other than that, a fun, difficult vertical platformer. The randomly generated platforms are innovative and provide replayability. I like the way the player is scored depending on how high they got, too.

I may come back to play this one more once I have more time after the voting ends.

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