
Ludum Dare #26compo
Terrible Magical Artist
Terrible Magical Artist is an Artist-Simulator where you can attempt to construct a beautiful scene out of the randomly chosen assets at your disposal. Many die trying, only the truly talented ever make anything decent.
A commentary on modern art.
(not really)
A commentary on modern art.
(not really)
Comments26

StuStutheBloo29 Apr 2013, 03:44
Solid! I turned the moon into a face.

daniel29 Apr 2013, 03:47
Very pretty game! Also I am a truly a terrible magical artist, game is right! :P
lulzfish_429 Apr 2013, 03:48
Be advised that "Web" in this case means the Flash plugin.
Other than that, it's pretty cool. The sound track is relaxing, and I enjoyed making a scene. Doesn't quite fit minimalism, as you're encouraged to keep putting things on the canvas.
I would play a version with animations or something more involved.
Other than that, it's pretty cool. The sound track is relaxing, and I enjoyed making a scene. Doesn't quite fit minimalism, as you're encouraged to keep putting things on the canvas.
I would play a version with animations or something more involved.
McDonaldsWizard29 Apr 2013, 03:52
I wouldn't have gotten minimalism from it just from playing it. Maybe I could say that a terrible artist just picks random crap and makes art from it?
You can make some goofy stuff with the pieces though, which is kind of entertaining.
You can make some goofy stuff with the pieces though, which is kind of entertaining.

harleylaurie29 Apr 2013, 03:55
Fun little game, wish I could have more than 20 pieces though :(

gokuhd29 Apr 2013, 04:18
This is my "masterpiece" http://goo.gl/ZbEJd xD. I really didn't have a clue about what I was doing but it was fun.
Colorvade29 Apr 2013, 04:23
Thanks to everyone for taking the time play, rate, and share!
I intended for the minimalism to come from a mechanical side with the player having limited resources on their palette, but I can't dispute your opinion if things feel overly complex.
I intended for the minimalism to come from a mechanical side with the player having limited resources on their palette, but I can't dispute your opinion if things feel overly complex.

Tozy29 Apr 2013, 07:35
In my opinion... as a game I don't get this... It might be some kind of statement about art, but I wouldn't call it "game".
What you have there is a toy, and a toy can be easily turned into a game: just add some goals. For instance: different object combinations or ways to arrange objects unlock achievements (like a recipe check list).
What you have there is a toy, and a toy can be easily turned into a game: just add some goals. For instance: different object combinations or ways to arrange objects unlock achievements (like a recipe check list).
Greg Power29 Apr 2013, 08:16
If it needs explicit goals to be a game, leave it as a toy. It's brilliant as it is.
A candle was lit in memory of the fossilised beast, curled around a rock. Nearby a leaf settled by an upturned pumpkin.
A candle was lit in memory of the fossilised beast, curled around a rock. Nearby a leaf settled by an upturned pumpkin.
rujo29 Apr 2013, 09:38
not really a game but very funny and fits quite good the theme

Cory Martin29 Apr 2013, 10:23
This is so much fun to play around with.
Colorvade29 Apr 2013, 14:51
Tozy, I appreciate your opinion and people can see this as whatever they like, but I think to 'gamify' a subjective experience would do little more than arbitrarily hook the player into wasting more time. If the player's getting bored, I don't want them to try and addict them, I want them to stop playing.
Thanks again to everyone for playing.
Thanks again to everyone for playing.
Colorvade29 Apr 2013, 14:52
Also I hate not being able to edit all these typos I'm making.

bigbazwa29 Apr 2013, 16:54
I had fun making a terrible work of art. :)

sparkleswirl29 Apr 2013, 19:38
Found this on the Stencyl forums. Loved it! My art is so terrible and magical.

brxtr29 Apr 2013, 20:07
Interesting idea. It would have been cool if some objects interacted with each other, or automatically moved somehow (e.g. the cog could rotate), but I suppose that wouldn't have been as minimalistic.
evelyn-jolli30 Apr 2013, 04:22
kool gam

Tozy30 Apr 2013, 05:02
Colorvade, that's ok too. A toy is not a bad thing.
I hadn't thought that (quoting you :P) "...the goal of the game is just to make something not terrible, as opposed to something beautiful, hah."
Interesting approach ^^
I hadn't thought that (quoting you :P) "...the goal of the game is just to make something not terrible, as opposed to something beautiful, hah."
Interesting approach ^^

kbm030 Apr 2013, 15:19
Loved it! Super simple concept, yet very well done, I liked playing around with it! Good job!

multitude30 Apr 2013, 23:49
COOL - that was very different from the other games. i enjoyed playing this
MrShoestore1 May 2013, 00:11
The execution for this was solid. had a nice vibe. The objects interact would be cool as brxtr posted

JohnnySix2 May 2013, 21:23
A canvas snapshot saved as a png would've been a cool addition so you could forever keep your masterpieces with a button push haha. The sea sounds were soothing too.

Ryusui4 May 2013, 02:26
A clever little toy (hello, fellow Stencyl user!), well worth expanding into an actual game. I'd love to see objects react to one another, or to other stimuli - like Grow or Little Inferno.

ZYXer4 May 2013, 02:30
Awesome game. It's nice to be creative for once in a LD game :D
lotusgame6 May 2013, 17:46
Cute toy :) I liked to have to choose in a little list of objects rather than the complete list, that's give you a reason to be so terrible :p





That said, having the mouse anchored on the center of the images made it difficult to place smaller items precisely. And with 20 objects, I felt like it could easily get a little cluttered. Took me a while to realize there was a trash can, which is okay I think since it's easy to restart. I don't feel like I would know that minimalism was the theme just from playing this, though.