Didn't really managed to finish this late compo entry. If you like the idea please give a comment and I might just sit down over this and make a proper game.
Very nice game, I think you used the theme almost perfectly. The situation was a bit humorous, too. :D Art was great and gameplay was very fun. Maybe you could have made more kind of enemies. Audio was okay but there was no music. I think potatoes are proud to be mentioned in your game.
This has got to be my favorite game I've seen thus far. The only problem with this is that I'm confused how the left mouse button affects the movement as they move as a group. Well, I found just staying still and firing was fun enough :)
The shooting in this game was quite satisfying. I really liked the art and the smoke and blood effects. However the controls were a bit confusing. It seemed that I was only able to reliably move one soldier at a time. Regardless, great entry!
The game has a nice atmosphere and story, but unfortunately i'm a bit confused by the controls; left clicking seems to move a random soldier each time, and the guns never seem to hit anyone (I only had the first shot in the game work). When I clicked an actual soldier, it moved that soldier in the opposite direction as I wanted, and if I clicked the location I wanted them to go to, they all stood still.
The art in this, especially the pixel smoke, was fantastic. Very dreary atmosphere, which fits perfectly with the setting and mechanic. That said, the gameplay has issues, although I love the idea behind it. Allowing the player to clearly select a unit and move it individually, and making this process more responsive, would help a great deal. There's definitely some potential in the strategy behind knowing when to move, when to take a shot, how long it'll take a soldier to reload, etc. Great stuff.
Comments19
I think potatoes are proud to be mentioned in your game.
And the pixel art is awesome!
Welcome to death! https://dl.dropboxusercontent.com/u/89270405/Untitled2.png
That said, the gameplay has issues, although I love the idea behind it. Allowing the player to clearly select a unit and move it individually, and making this process more responsive, would help a great deal. There's definitely some potential in the strategy behind knowing when to move, when to take a shot, how long it'll take a soldier to reload, etc. Great stuff.