The One Road

The One Road

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.46
coolness: 1.00
fun: 3.44
graphics: 3.18
humor: 2.64
innovation: 2.40
mood: 3.08
overall: 3.41
theme: 2.76
This is the online playable version.

This is an RPG with: one town, one road, one dungeon, and one boss. It's a straight line to victory... or defeat.

This seems to work for me (including audio) on Chrome, IE10, Firefox, and Safari although audio playback seems laggy on Firefox. It works on my old PowerPC Mac from 2005, for crying out loud, if you don't hear audio after starting a new game try a different browser. Or don't, it's not like I'm your boss.

TOOLS: Everything is done in Javascript with no frameworks. In my timelapse, you can see me Google "how to make a simple HTML5 canvas game" about two hours into the contest. Graphics with GIMP. Music with Logic, Reason, guitar, bass, and MIDI keyboard. SFX with microphone, Amadeus, Logic, Reason, and a stick of celery.

BUGFIXES: In-battle potion formulas corrected (there's a difference between = and +=), and hitting "escape" during a battle no longer locks the game.

POST-COMPO VERSION: Armor, sword, and hit sprites were added. These sprites were created during the compo but never inserted into the game. Fixed out-of-battle potion formula.

SOURCE CODE: Everything is in "game.js".
Found a bug?
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